glslang/Test/spv.ext.texture_shadow_lod.error.frag
2023-09-05 19:00:10 -04:00

14 lines
218 B
GLSL

#version 450
layout(binding = 0) uniform sampler2DArrayShadow s2da;
layout(location = 0) out vec4 c_out;
layout(location = 0) in vec4 tc;
void main()
{
float c = textureLod(s2da, tc, 0);
c_out = vec4(c);
}