mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
deec1933e9
Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
25 lines
403 B
GLSL
25 lines
403 B
GLSL
#version 450
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vec4 getColor();
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layout(location=0) out vec4 color;
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int a1[]; // max size from link1
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int a2[]; // max size from link2
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int b[5];
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int c[];
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int i;
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layout (binding = 0) buffer bnameRuntime { float r[]; };
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layout (binding = 1) buffer bnameImplicit { float m[]; };
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void main()
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{
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color = getColor();
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a1[8] = 1;
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a2[1] = 1;
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b[i] = 1;
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c[3] = 1;
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}
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