glslang/Test/spv.separate.frag

96 lines
3.5 KiB
GLSL

#version 400
uniform sampler s;
uniform samplerShadow sShadow;
uniform sampler sA[4];
uniform texture2D t2d;
uniform texture3D t3d[4];
flat in int i;
out vec4 color;
void main()
{
color = texture(sampler2D(t2d, s), vec2(0.5));
color += texture(sampler3D(t3d[i], sA[2]), vec3(0.5));
color += texture(sampler2D(t2d, s), vec2(0.5));
}
uniform texture2D tex2D;
uniform textureCube texCube;
uniform textureCubeArray texCubeArray;
uniform itextureCubeArray itexCubeArray;
uniform utextureCubeArray utexCubeArray;
uniform itexture1DArray itex1DArray;
uniform utexture1D utex1D;
uniform itexture1D itex1D;
uniform utexture1DArray utex1DArray;
uniform textureBuffer texBuffer;
uniform texture2DArray tex2DArray;
uniform itexture2D itex2D;
uniform itexture3D itex3D;
uniform itextureCube itexCube;
uniform itexture2DArray itex2DArray;
uniform utexture2D utex2D;
uniform utexture3D utex3D;
uniform utextureCube utexCube;
uniform utexture2DArray utex2DArray;
uniform itexture2DRect itex2DRect;
uniform utexture2DRect utex2DRect;
uniform itextureBuffer itexBuffer;
uniform utextureBuffer utexBuffer;
uniform texture2DMS tex2DMS;
uniform itexture2DMS itex2DMS;
uniform utexture2DMS utex2DMS;
uniform texture2DMSArray tex2DMSArray;
uniform itexture2DMSArray itex2DMSArray;
uniform utexture2DMSArray utex2DMSArray;
uniform texture1D tex1D;
uniform texture3D tex3D;
uniform texture2DRect tex2DRect;
uniform texture1DArray tex1DArray;
void foo()
{
sampler2D (tex2D, s);
samplerCube (texCube, s);
samplerCubeArray (texCubeArray, s);
samplerCubeArrayShadow (texCubeArray, sShadow);
isamplerCubeArray (itexCubeArray, s);
usamplerCubeArray (utexCubeArray, s);
sampler1DArrayShadow (tex1DArray, sShadow);
isampler1DArray (itex1DArray, s);
usampler1D (utex1D, s);
isampler1D (itex1D, s);
usampler1DArray (utex1DArray, s);
samplerBuffer (texBuffer, s);
samplerCubeShadow (texCube, sShadow);
sampler2DArray (tex2DArray, s);
sampler2DArrayShadow (tex2DArray, sShadow);
isampler2D (itex2D, s);
isampler3D (itex3D, s);
isamplerCube (itexCube, s);
isampler2DArray (itex2DArray, s);
usampler2D (utex2D, s);
usampler3D (utex3D, s);
usamplerCube (utexCube, s);
usampler2DArray (utex2DArray, s);
isampler2DRect (itex2DRect, s);
usampler2DRect (utex2DRect, s);
isamplerBuffer (itexBuffer, s);
usamplerBuffer (utexBuffer, s);
sampler2DMS (tex2DMS, s);
isampler2DMS (itex2DMS, s);
usampler2DMS (utex2DMS, s);
sampler2DMSArray (tex2DMSArray, s);
isampler2DMSArray (itex2DMSArray, s);
usampler2DMSArray (utex2DMSArray, s);
sampler1D (tex1D, s);
sampler1DShadow (tex1D, sShadow);
sampler3D (tex3D, s);
sampler2DShadow (tex2D, sShadow);
sampler2DRect (tex2DRect, s);
sampler2DRectShadow (tex2DRect, sShadow);
sampler1DArray (tex1DArray, s);
}