gtk/gsk/gpu/gskgpucolorop.c

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2.1 KiB
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#include "config.h"
#include "gskgpucoloropprivate.h"
#include "gskgpucolorstatesprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskgpushaderopprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpucolorinstance.h"
typedef struct _GskGpuColorOp GskGpuColorOp;
struct _GskGpuColorOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_color_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuColorInstance *instance = (GskGpuColorInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_rgba (string, instance->color);
}
static const GskGpuShaderOpClass GSK_GPU_COLOR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuColorOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpucolor",
gsk_gpu_color_n_textures,
sizeof (GskGpuColorInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_color_info,
#endif
gsk_gpu_color_op_print_instance,
gsk_gpu_color_setup_attrib_locations,
gsk_gpu_color_setup_vao
};
void
gsk_gpu_color_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *ccs,
float opacity,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const GdkColor *color)
{
GskGpuColorInstance *instance;
GdkColorState *alt;
alt = gsk_gpu_color_states_find (ccs, color);
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_COLOR_OP_CLASS,
gsk_gpu_color_states_create (ccs, TRUE, alt, FALSE),
0,
clip,
NULL,
NULL,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_color_to_float (color, alt, opacity, instance->color);
}