gtk/gsk/gpu/gskgpumaskop.c

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2.5 KiB
C
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#include "config.h"
#include "gskgpumaskopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gskenumtypes.h"
#include "gpu/shaders/gskgpumaskinstance.h"
typedef struct _GskGpuMaskOp GskGpuMaskOp;
struct _GskGpuMaskOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_mask_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuMaskInstance *instance = (GskGpuMaskInstance *) instance_;
gsk_gpu_print_enum (string, GSK_TYPE_MASK_MODE, shader->variation);
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->source_id);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->mask_id);
}
static const GskGpuShaderOpClass GSK_GPU_MASK_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuMaskOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpumask",
sizeof (GskGpuMaskInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_mask_info,
#endif
gsk_gpu_mask_op_print_instance,
gsk_gpu_mask_setup_attrib_locations,
gsk_gpu_mask_setup_vao
};
void
gsk_gpu_mask_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuDescriptors *desc,
const graphene_rect_t *rect,
const graphene_point_t *offset,
float opacity,
GskMaskMode mask_mode,
guint32 source_descriptor,
const graphene_rect_t *source_rect,
guint32 mask_descriptor,
const graphene_rect_t *mask_rect)
{
GskGpuMaskInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_MASK_OP_CLASS,
gsk_gpu_color_states_create_equal (TRUE, TRUE),
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mask_mode,
clip,
desc,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_rect_to_float (source_rect, offset, instance->source_rect);
instance->source_id = source_descriptor;
gsk_gpu_rect_to_float (mask_rect, offset, instance->mask_rect);
instance->mask_id = mask_descriptor;
instance->opacity = opacity;
}