2014-10-09 08:45:44 +00:00
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/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontextprivate.h: GL context abstraction
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_GL_CONTEXT_PRIVATE_H__
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#define __GDK_GL_CONTEXT_PRIVATE_H__
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#include "gdkglcontext.h"
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G_BEGIN_DECLS
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#define GDK_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
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#define GDK_IS_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_GL_CONTEXT))
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#define GDK_GL_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
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typedef struct _GdkGLContextClass GdkGLContextClass;
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struct _GdkGLContext
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{
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GObject parent_instance;
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};
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struct _GdkGLContextClass
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{
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GObjectClass parent_class;
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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gboolean (* realize) (GdkGLContext *context,
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GError **error);
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2014-10-27 15:33:37 +00:00
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void (* end_frame) (GdkGLContext *context,
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cairo_region_t *painted,
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cairo_region_t *damage);
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2014-10-09 08:45:44 +00:00
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gboolean (* texture_from_surface) (GdkGLContext *context,
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2014-10-27 15:33:37 +00:00
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cairo_surface_t *surface,
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cairo_region_t *region);
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2014-10-09 08:45:44 +00:00
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};
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2014-11-22 17:29:27 +00:00
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typedef struct {
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guint program;
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guint position_location;
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guint uv_location;
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guint map_location;
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2016-04-25 12:38:22 +00:00
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guint flip_location;
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2014-11-22 17:29:27 +00:00
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} GdkGLContextProgram;
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2014-11-05 14:19:00 +00:00
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typedef struct {
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2014-11-06 08:13:36 +00:00
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guint vertex_array_object;
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2014-11-05 14:19:00 +00:00
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guint tmp_framebuffer;
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2014-11-06 08:13:36 +00:00
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guint tmp_vertex_buffer;
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2014-11-22 17:29:27 +00:00
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GdkGLContextProgram texture_2d_quad_program;
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GdkGLContextProgram texture_rect_quad_program;
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GdkGLContextProgram *current_program;
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2015-10-06 18:55:07 +00:00
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guint is_legacy : 1;
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2016-04-18 09:10:30 +00:00
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guint use_es : 1;
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2014-11-05 14:19:00 +00:00
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} GdkGLContextPaintData;
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2015-10-06 17:54:58 +00:00
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void gdk_gl_context_set_is_legacy (GdkGLContext *context,
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gboolean is_legacy);
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2015-02-09 19:09:31 +00:00
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void gdk_gl_context_upload_texture (GdkGLContext *context,
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cairo_surface_t *image_surface,
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int width,
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int height,
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guint texture_target);
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GdkGLContextPaintData * gdk_gl_context_get_paint_data (GdkGLContext *context);
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gboolean gdk_gl_context_use_texture_rectangle (GdkGLContext *context);
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gboolean gdk_gl_context_has_framebuffer_blit (GdkGLContext *context);
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gboolean gdk_gl_context_has_frame_terminator (GdkGLContext *context);
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2016-04-22 16:27:04 +00:00
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gboolean gdk_gl_context_has_unpack_subimage (GdkGLContext *context);
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2015-02-09 19:09:31 +00:00
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void gdk_gl_context_end_frame (GdkGLContext *context,
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cairo_region_t *painted,
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cairo_region_t *damage);
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2014-11-05 14:19:00 +00:00
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2014-10-09 08:45:44 +00:00
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G_END_DECLS
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#endif /* __GDK_GL_CONTEXT_PRIVATE_H__ */
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