gtk/gsk/gskshaderbuilderprivate.h

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#ifndef __GSK_SHADER_BUILDER_PRIVATE_H__
#define __GSK_SHADER_BUILDER_PRIVATE_H__
#include <gdk/gdk.h>
#include <graphene.h>
G_BEGIN_DECLS
#define GSK_TYPE_SHADER_BUILDER (gsk_shader_builder_get_type ())
G_DECLARE_FINAL_TYPE (GskShaderBuilder, gsk_shader_builder, GSK, SHADER_BUILDER, GObject)
GskShaderBuilder * gsk_shader_builder_new (void);
void gsk_shader_builder_set_version (GskShaderBuilder *builder,
int version);
void gsk_shader_builder_set_resource_base_path (GskShaderBuilder *builder,
const char *base_path);
GQuark gsk_shader_builder_add_uniform (GskShaderBuilder *builder,
const char *uniform_name);
GQuark gsk_shader_builder_add_attribute (GskShaderBuilder *builder,
const char *attribute_name);
void gsk_shader_builder_add_define (GskShaderBuilder *builder,
const char *define_name,
const char *define_value);
int gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
int shader_type,
const char *shader_preamble,
const char *shader_source,
GError **error);
int gsk_shader_builder_create_program (GskShaderBuilder *builder,
int vertex_id,
int fragment_id,
GError **error);
int gsk_shader_builder_get_program (GskShaderBuilder *builder);
int gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
GQuark uniform_quark);
int gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,
GQuark attribute_quark);
G_END_DECLS
#endif /* __GSK_SHADER_BUILDER_PRIVATE_H__ */