gtk/gsk/gpu/gskgpuclip.c

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#include "config.h"
#include "gskgpuclipprivate.h"
#include "gskrectprivate.h"
#include "gskroundedrectprivate.h"
#include "gsktransform.h"
void
gsk_gpu_clip_init_empty (GskGpuClip *clip,
const graphene_rect_t *rect)
{
clip->type = GSK_GPU_CLIP_NONE;
gsk_rounded_rect_init_from_rect (&clip->rect, rect, 0);
}
void
gsk_gpu_clip_init_rect (GskGpuClip *clip,
const graphene_rect_t *rect)
{
clip->type = GSK_GPU_CLIP_RECT;
gsk_rounded_rect_init_from_rect (&clip->rect, rect, 0);
}
void
gsk_gpu_clip_init_copy (GskGpuClip *self,
const GskGpuClip *src)
{
self->type = src->type;
gsk_rounded_rect_init_copy (&self->rect, &src->rect);
}
static gboolean
gsk_gpu_clip_init_after_intersection (GskGpuClip *self,
GskRoundedRectIntersection res)
{
if (res == GSK_INTERSECTION_NOT_REPRESENTABLE)
return FALSE;
if (res == GSK_INTERSECTION_EMPTY)
self->type = GSK_GPU_CLIP_ALL_CLIPPED;
else if (gsk_rounded_rect_is_rectilinear (&self->rect))
self->type = GSK_GPU_CLIP_RECT;
else
self->type = GSK_GPU_CLIP_ROUNDED;
return TRUE;
}
gboolean
gsk_gpu_clip_intersect_rect (GskGpuClip *dest,
const GskGpuClip *src,
const graphene_rect_t *rect)
{
GskRoundedRectIntersection res;
if (gsk_rect_contains_rect (rect, &src->rect.bounds))
{
gsk_gpu_clip_init_copy (dest, src);
return TRUE;
}
if (!gsk_rect_intersects (rect, &src->rect.bounds))
{
dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
return TRUE;
}
switch (src->type)
{
case GSK_GPU_CLIP_ALL_CLIPPED:
dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
break;
case GSK_GPU_CLIP_NONE:
gsk_gpu_clip_init_copy (dest, src);
if (gsk_rect_intersection (&dest->rect.bounds, rect, &dest->rect.bounds))
dest->type = GSK_GPU_CLIP_RECT;
else
dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
break;
case GSK_GPU_CLIP_RECT:
gsk_gpu_clip_init_copy (dest, src);
if (!gsk_rect_intersection (&dest->rect.bounds, rect, &dest->rect.bounds))
dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
break;
case GSK_GPU_CLIP_ROUNDED:
res = gsk_rounded_rect_intersect_with_rect (&src->rect, rect, &dest->rect);
if (!gsk_gpu_clip_init_after_intersection (dest, res))
return FALSE;
break;
default:
g_assert_not_reached ();
return FALSE;
}
return TRUE;
}
gboolean
gsk_gpu_clip_intersect_rounded_rect (GskGpuClip *dest,
const GskGpuClip *src,
const GskRoundedRect *rounded)
{
GskRoundedRectIntersection res;
if (gsk_rounded_rect_contains_rect (rounded, &src->rect.bounds))
{
gsk_gpu_clip_init_copy (dest, src);
return TRUE;
}
if (!gsk_rect_intersects (&rounded->bounds, &src->rect.bounds))
{
dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
return TRUE;
}
switch (src->type)
{
case GSK_GPU_CLIP_ALL_CLIPPED:
dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
break;
case GSK_GPU_CLIP_NONE:
case GSK_GPU_CLIP_RECT:
res = gsk_rounded_rect_intersect_with_rect (rounded, &src->rect.bounds, &dest->rect);
if (!gsk_gpu_clip_init_after_intersection (dest, res))
return FALSE;
break;
case GSK_GPU_CLIP_ROUNDED:
res = gsk_rounded_rect_intersection (&src->rect, rounded, &dest->rect);
if (!gsk_gpu_clip_init_after_intersection (dest, res))
return FALSE;
break;
default:
g_assert_not_reached ();
return FALSE;
}
return TRUE;
}
void
gsk_gpu_clip_scale (GskGpuClip *dest,
const GskGpuClip *src,
float scale_x,
float scale_y)
{
dest->type = src->type;
gsk_rounded_rect_scale_affine (&dest->rect,
&src->rect,
1.0f / scale_x, 1.0f / scale_y,
0, 0);
}
gboolean
gsk_gpu_clip_transform (GskGpuClip *dest,
const GskGpuClip *src,
GskTransform *transform,
const graphene_rect_t *viewport)
{
switch (src->type)
{
default:
g_assert_not_reached();
return FALSE;
case GSK_GPU_CLIP_ALL_CLIPPED:
gsk_gpu_clip_init_copy (dest, src);
return TRUE;
case GSK_GPU_CLIP_NONE:
case GSK_GPU_CLIP_RECT:
case GSK_GPU_CLIP_ROUNDED:
switch (gsk_transform_get_category (transform))
{
case GSK_TRANSFORM_CATEGORY_IDENTITY:
gsk_gpu_clip_init_copy (dest, src);
return TRUE;
case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE:
{
float dx, dy;
gsk_transform_to_translate (transform, &dx, &dy);
gsk_gpu_clip_init_copy (dest, src);
dest->rect.bounds.origin.x -= dx;
dest->rect.bounds.origin.y -= dy;
}
return TRUE;
case GSK_TRANSFORM_CATEGORY_2D_AFFINE:
{
float dx, dy, scale_x, scale_y;
gsk_transform_to_affine (transform, &scale_x, &scale_y, &dx, &dy);
scale_x = 1. / scale_x;
scale_y = 1. / scale_y;
gsk_gpu_clip_init_copy (dest, src);
dest->rect.bounds.origin.x = (dest->rect.bounds.origin.x - dx) * scale_x;
dest->rect.bounds.origin.y = (dest->rect.bounds.origin.y - dy) * scale_y;
dest->rect.bounds.size.width *= scale_x;
dest->rect.bounds.size.height *= scale_y;
if (src->type == GSK_GPU_CLIP_ROUNDED)
{
dest->rect.corner[0].width *= scale_x;
dest->rect.corner[0].height *= scale_y;
dest->rect.corner[1].width *= scale_x;
dest->rect.corner[1].height *= scale_y;
dest->rect.corner[2].width *= scale_x;
dest->rect.corner[2].height *= scale_y;
dest->rect.corner[3].width *= scale_x;
dest->rect.corner[3].height *= scale_y;
}
}
return TRUE;
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_3D:
case GSK_TRANSFORM_CATEGORY_2D:
default:
return FALSE;
}
}
}
gboolean
gsk_gpu_clip_may_intersect_rect (const GskGpuClip *self,
const graphene_point_t *offset,
const graphene_rect_t *rect)
{
graphene_rect_t r = *rect;
r.origin.x += offset->x;
r.origin.y += offset->y;
switch (self->type)
{
default:
g_assert_not_reached();
case GSK_GPU_CLIP_ALL_CLIPPED:
return FALSE;
case GSK_GPU_CLIP_NONE:
case GSK_GPU_CLIP_RECT:
case GSK_GPU_CLIP_ROUNDED:
return gsk_rect_intersects (&self->rect.bounds, &r);
}
}
gboolean
gsk_gpu_clip_contains_rect (const GskGpuClip *self,
const graphene_point_t *offset,
const graphene_rect_t *rect)
{
graphene_rect_t r = *rect;
r.origin.x += offset->x;
r.origin.y += offset->y;
switch (self->type)
{
default:
g_assert_not_reached();
case GSK_GPU_CLIP_ALL_CLIPPED:
return FALSE;
case GSK_GPU_CLIP_NONE:
case GSK_GPU_CLIP_RECT:
return gsk_rect_contains_rect (&self->rect.bounds, &r);
case GSK_GPU_CLIP_ROUNDED:
return gsk_rounded_rect_contains_rect (&self->rect, &r);
}
}
GskGpuShaderClip
gsk_gpu_clip_get_shader_clip (const GskGpuClip *self,
const graphene_point_t *offset,
const graphene_rect_t *rect)
{
if (self->type == GSK_GPU_CLIP_NONE ||
gsk_gpu_clip_contains_rect (self, offset, rect))
return GSK_GPU_SHADER_CLIP_NONE;
else if (self->type == GSK_GPU_CLIP_RECT)
return GSK_GPU_SHADER_CLIP_RECT;
else
return GSK_GPU_SHADER_CLIP_ROUNDED;
}