2014-10-09 08:45:44 +00:00
|
|
|
/* GDK - The GIMP Drawing Kit
|
|
|
|
*
|
|
|
|
* gdkglcontext.h: GL context abstraction
|
2023-05-09 16:02:09 +00:00
|
|
|
*
|
2014-10-09 08:45:44 +00:00
|
|
|
* Copyright © 2014 Emmanuele Bassi
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Library General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Library General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Library General Public
|
|
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
2023-03-31 19:11:10 +00:00
|
|
|
#pragma once
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2019-11-27 13:33:43 +00:00
|
|
|
#if !defined (__GDK_H_INSIDE__) && !defined (GTK_COMPILATION)
|
2014-10-09 08:45:44 +00:00
|
|
|
#error "Only <gdk/gdk.h> can be included directly."
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <gdk/gdktypes.h>
|
|
|
|
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
|
|
|
|
#define GDK_TYPE_GL_CONTEXT (gdk_gl_context_get_type ())
|
|
|
|
#define GDK_GL_CONTEXT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContext))
|
|
|
|
#define GDK_IS_GL_CONTEXT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GDK_TYPE_GL_CONTEXT))
|
|
|
|
|
|
|
|
#define GDK_GL_ERROR (gdk_gl_error_quark ())
|
|
|
|
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2014-10-09 08:45:44 +00:00
|
|
|
GQuark gdk_gl_error_quark (void);
|
|
|
|
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2014-10-09 08:45:44 +00:00
|
|
|
GType gdk_gl_context_get_type (void) G_GNUC_CONST;
|
|
|
|
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
GdkDisplay * gdk_gl_context_get_display (GdkGLContext *context);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2021-07-10 01:24:00 +00:00
|
|
|
GdkSurface * gdk_gl_context_get_surface (GdkGLContext *context);
|
|
|
|
GDK_DEPRECATED_IN_4_4_FOR(gdk_gl_context_is_shared)
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
GdkGLContext * gdk_gl_context_get_shared_context (GdkGLContext *context);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-02-12 14:28:22 +00:00
|
|
|
void gdk_gl_context_get_version (GdkGLContext *context,
|
|
|
|
int *major,
|
|
|
|
int *minor);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-10-06 17:54:58 +00:00
|
|
|
gboolean gdk_gl_context_is_legacy (GdkGLContext *context);
|
2021-06-30 02:52:35 +00:00
|
|
|
GDK_AVAILABLE_IN_4_4
|
|
|
|
gboolean gdk_gl_context_is_shared (GdkGLContext *self,
|
|
|
|
GdkGLContext *other);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-01-28 09:34:16 +00:00
|
|
|
void gdk_gl_context_set_required_version (GdkGLContext *context,
|
|
|
|
int major,
|
|
|
|
int minor);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-01-28 14:37:26 +00:00
|
|
|
void gdk_gl_context_get_required_version (GdkGLContext *context,
|
|
|
|
int *major,
|
|
|
|
int *minor);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-01-28 09:34:16 +00:00
|
|
|
void gdk_gl_context_set_debug_enabled (GdkGLContext *context,
|
|
|
|
gboolean enabled);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-01-28 14:37:26 +00:00
|
|
|
gboolean gdk_gl_context_get_debug_enabled (GdkGLContext *context);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-01-28 09:34:16 +00:00
|
|
|
void gdk_gl_context_set_forward_compatible (GdkGLContext *context,
|
|
|
|
gboolean compatible);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2015-01-28 14:37:26 +00:00
|
|
|
gboolean gdk_gl_context_get_forward_compatible (GdkGLContext *context);
|
2021-10-07 15:59:17 +00:00
|
|
|
GDK_AVAILABLE_IN_4_6
|
|
|
|
void gdk_gl_context_set_allowed_apis (GdkGLContext *self,
|
|
|
|
GdkGLAPI apis);
|
|
|
|
GDK_AVAILABLE_IN_4_6
|
|
|
|
GdkGLAPI gdk_gl_context_get_allowed_apis (GdkGLContext *self);
|
2021-10-07 21:03:45 +00:00
|
|
|
GDK_AVAILABLE_IN_4_6
|
|
|
|
GdkGLAPI gdk_gl_context_get_api (GdkGLContext *self);
|
2021-10-07 16:13:36 +00:00
|
|
|
GDK_DEPRECATED_IN_4_6_FOR(gdk_gl_context_set_allowed_apis)
|
2016-04-18 09:10:30 +00:00
|
|
|
void gdk_gl_context_set_use_es (GdkGLContext *context,
|
2016-10-19 12:43:17 +00:00
|
|
|
int use_es);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
2016-04-18 09:10:30 +00:00
|
|
|
gboolean gdk_gl_context_get_use_es (GdkGLContext *context);
|
2015-01-28 09:34:16 +00:00
|
|
|
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
gboolean gdk_gl_context_realize (GdkGLContext *context,
|
|
|
|
GError **error);
|
2016-12-04 15:33:13 +00:00
|
|
|
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
void gdk_gl_context_make_current (GdkGLContext *context);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
GdkGLContext * gdk_gl_context_get_current (void);
|
2018-02-05 19:13:20 +00:00
|
|
|
GDK_AVAILABLE_IN_ALL
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
void gdk_gl_context_clear_current (void);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2022-09-23 23:08:25 +00:00
|
|
|
G_DEFINE_AUTOPTR_CLEANUP_FUNC(GdkGLContext, g_object_unref)
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
G_END_DECLS
|
|
|
|
|