gtk/gsk/gpu/gskgpuroundedcolorop.c

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2.3 KiB
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#include "config.h"
#include "gskgpuroundedcoloropprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskgpushaderopprivate.h"
#include "gsk/gskroundedrectprivate.h"
#include "gpu/shaders/gskgpuroundedcolorinstance.h"
typedef struct _GskGpuRoundedColorOp GskGpuRoundedColorOp;
struct _GskGpuRoundedColorOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_rounded_color_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuRoundedcolorInstance *instance = (GskGpuRoundedcolorInstance *) instance_;
gsk_gpu_print_rounded_rect (string, instance->outline);
gsk_gpu_print_rgba (string, instance->color);
}
static const GskGpuShaderOpClass GSK_GPU_ROUNDED_COLOR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuRoundedColorOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpuroundedcolor",
gsk_gpu_roundedcolor_n_textures,
sizeof (GskGpuRoundedcolorInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_roundedcolor_info,
#endif
gsk_gpu_rounded_color_op_print_instance,
gsk_gpu_roundedcolor_setup_attrib_locations,
gsk_gpu_roundedcolor_setup_vao
};
void
gsk_gpu_rounded_color_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *ccs,
float opacity,
const graphene_point_t *offset,
const GskRoundedRect *outline,
const GdkColor *color)
{
GskGpuRoundedcolorInstance *instance;
GdkColorState *alt;
alt = gsk_gpu_color_states_find (ccs, color);
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_ROUNDED_COLOR_OP_CLASS,
gsk_gpu_color_states_create (ccs, TRUE, alt, FALSE),
0,
clip,
NULL,
NULL,
&instance);
gsk_rounded_rect_to_float (outline, offset, instance->outline);
gsk_gpu_color_to_float (color, alt, opacity, instance->color);
}