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64 lines
2.1 KiB
C
64 lines
2.1 KiB
C
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/* GdkPixbuf library - Initialization functions
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*
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* Author: John Harper <john@dcs.warwick.ac.uk>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <config.h>
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#include <X11/Xlib.h>
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#include <gdk-pixbuf/gdk-pixbuf-private.h>
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#include "gdk-pixbuf-xlib-private.h"
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Display *gdk_pixbuf_dpy = NULL;
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int gdk_pixbuf_screen = -1;
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/**
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* gdk_pixbuf_xlib_init:
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* @display: X display to use.
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* @screen_num: Screen number.
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*
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* Initializes the gdk-pixbuf Xlib machinery by calling xlib_rgb_init(). This
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* function should be called near the beginning of your program, or before using
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* any of the gdk-pixbuf-xlib functions.
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**/
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void
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gdk_pixbuf_xlib_init (Display *display, int screen_num)
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{
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xlib_rgb_init (display, ScreenOfDisplay (display, screen_num));
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gdk_pixbuf_dpy = display;
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gdk_pixbuf_screen = screen_num;
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}
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/**
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* gdk_pixbuf_xlib_init_with_depth:
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* @display: X display to use.
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* @screen_num: Screen number.
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* @prefDepth: Preferred depth for XlibRGB.
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*
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* Similar to gdk_pixbuf_xlib_init(), but also lets you specify the preferred
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* depth for XlibRGB if you do not want it to use the default depth it picks.
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**/
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void
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gdk_pixbuf_xlib_init_with_depth (Display *display,
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int screen_num, int prefDepth)
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{
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xlib_rgb_init_with_depth (display, ScreenOfDisplay (display, screen_num),
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prefDepth);
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gdk_pixbuf_dpy = display;
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gdk_pixbuf_screen = screen_num;
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}
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