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28 lines
629 B
Plaintext
28 lines
629 B
Plaintext
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uniform float progress;
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uniform sampler2D u_texture1;
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uniform sampler2D u_texture2;
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vec4 getFromColor (vec2 uv) {
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return GskTexture(u_texture1, uv);
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}
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vec4 getToColor (vec2 uv) {
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return GskTexture(u_texture2, uv);
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}
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// Source: https://gl-transitions.com/editor/crosswarp
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// Author: Eke Péter <peterekepeter@gmail.com>
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// License: MIT
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vec4 transition(vec2 p) {
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float x = progress;
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x=smoothstep(.0,1.0,(x*2.0+p.x-1.0));
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return mix(getFromColor((p-.5)*(1.-x)+.5), getToColor((p-.5)*x+.5), x);
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}
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void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
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{
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fragColor = transition(uv);
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}
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