gtk/gsk/gpu/gskgpumaskopprivate.h

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#pragma once
#include "gskgpushaderopprivate.h"
#include <graphene.h>
G_BEGIN_DECLS
void gsk_gpu_mask_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
const graphene_rect_t *rect,
const graphene_point_t *offset,
float opacity,
GskMaskMode mask_mode,
const GskGpuShaderImage *source,
const GskGpuShaderImage *mask);
G_END_DECLS