gtk/gsk/vulkan/resources/cross-fade.frag

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GLSL
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#version 450
#include "common.frag.glsl"
#include "clip.frag.glsl"
#include "rect.frag.glsl"
layout(location = 0) in vec2 inPos;
layout(location = 1) in Rect inStartRect;
layout(location = 2) in Rect inEndRect;
layout(location = 3) in vec2 inStartTexCoord;
layout(location = 4) in vec2 inEndTexCoord;
layout(location = 5) flat in uint inStartTexId;
layout(location = 6) flat in uint inEndTexId;
layout(location = 7) in float inProgress;
layout(location = 0) out vec4 color;
void main()
{
float start_alpha = rect_coverage (inStartRect, inPos);
vec4 start = texture (get_sampler (inStartTexId), inStartTexCoord) * start_alpha;
float end_alpha = rect_coverage (inEndRect, inPos);
vec4 end = texture (get_sampler (inEndTexId), inEndTexCoord) * end_alpha;
color = clip_scaled (inPos, mix (start, end, inProgress));
}