gtk/gtk/gtkcairoblur.c

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/*
* Copyright (C) 2014 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
* Owen Taylor <otaylor@redhat.com>
*/
#include "gtkcairoblurprivate.h"
#include <math.h>
#include <string.h>
/* This applies a single box blur pass to a horizontal range of pixels;
* since the box blur has the same weight for all pixels, we can
* implement an efficient sliding window algorithm where we add
* in pixels coming into the window from the right and remove
* them when they leave the windw to the left.
*
* d is the filter width; for even d shift indicates how the blurred
* result is aligned with the original - does ' x ' go to ' yy' (shift=1)
* or 'yy ' (shift=-1)
*/
static void
blur_xspan (guchar *row,
guchar *tmp_buffer,
int row_width,
int d,
int shift)
{
int offset;
int sum = 0;
int i;
if (d % 2 == 1)
offset = d / 2;
else
offset = (d - shift) / 2;
/* All the conditionals in here look slow, but the branches will
* be well predicted and there are enough different possibilities
* that trying to write this as a series of unconditional loops
* is hard and not an obvious win. The main slow down here seems
* to be the integer division for pixel; one possible optimization
* would be to accumulate into two 16-bit integer buffers and
* only divide down after all three passes. (SSE parallel implementation
* of the divide step is possible.)
*/
for (i = -d + offset; i < row_width + offset; i++)
{
if (i >= 0 && i < row_width)
sum += row[i];
if (i >= offset)
{
if (i >= d)
sum -= row[i - d];
tmp_buffer[i - offset] = (sum + d / 2) / d;
}
}
memcpy (row, tmp_buffer, row_width);
}
static void
blur_rows (guchar *dst_buffer,
guchar *tmp_buffer,
int buffer_width,
int buffer_height,
int d)
{
int i;
for (i = 0; i < buffer_height; i++)
{
guchar *row = dst_buffer + i * buffer_width;
/* We want to produce a symmetric blur that spreads a pixel
* equally far to the left and right. If d is odd that happens
* naturally, but for d even, we approximate by using a blur
* on either side and then a centered blur of size d + 1.
* (techique also from the SVG specification)
*/
if (d % 2 == 1)
{
blur_xspan (row, tmp_buffer, buffer_width, d, 0);
blur_xspan (row, tmp_buffer, buffer_width, d, 0);
blur_xspan (row, tmp_buffer, buffer_width, d, 0);
}
else
{
blur_xspan (row, tmp_buffer, buffer_width, d, 1);
blur_xspan (row, tmp_buffer, buffer_width, d, -1);
blur_xspan (row, tmp_buffer, buffer_width, d + 1, 0);
}
}
}
/* Swaps width and height. Either swaps in-place and returns the original
* buffer or allocates a new buffer, frees the original buffer and returns
* the new buffer.
*/
static void
flip_buffer (guchar *dst_buffer,
guchar *src_buffer,
int width,
int height)
{
/* Working in blocks increases cache efficiency, compared to reading
* or writing an entire column at once */
#define BLOCK_SIZE 16
int i0, j0;
for (i0 = 0; i0 < width; i0 += BLOCK_SIZE)
for (j0 = 0; j0 < height; j0 += BLOCK_SIZE)
{
int max_j = MIN(j0 + BLOCK_SIZE, height);
int max_i = MIN(i0 + BLOCK_SIZE, width);
int i, j;
for (i = i0; i < max_i; i++)
for (j = j0; j < max_j; j++)
dst_buffer[i * height + j] = src_buffer[j * width + i];
}
#undef BLOCK_SIZE
}
static void
_boxblur (guchar *buffer,
int width,
int height,
int radius)
{
guchar *flipped_buffer;
flipped_buffer = g_malloc (width * height);
/* Step 1: swap rows and columns */
flip_buffer (flipped_buffer, buffer, width, height);
/* Step 2: blur rows (really columns) */
blur_rows (flipped_buffer, buffer, height, width, radius);
/* Step 3: swap rows and columns */
flip_buffer (buffer, flipped_buffer, height, width);
/* Step 4: blur rows */
blur_rows (buffer, flipped_buffer, width, height, radius);
g_free (flipped_buffer);
}
/*
* _gtk_cairo_blur_surface:
* @surface: a cairo image surface.
* @radius: the blur radius.
*
* Blurs the cairo image surface at the given radius.
*/
void
_gtk_cairo_blur_surface (cairo_surface_t* surface,
double radius_d)
{
cairo_format_t format;
int radius = radius_d;
g_return_if_fail (surface != NULL);
g_return_if_fail (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE);
format = cairo_image_surface_get_format (surface);
g_return_if_fail (format == CAIRO_FORMAT_A8);
if (radius == 0)
return;
/* Before we mess with the surface execute any pending drawing. */
cairo_surface_flush (surface);
_boxblur (cairo_image_surface_get_data (surface),
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cairo_image_surface_get_stride (surface),
cairo_image_surface_get_height (surface),
radius);
/* Inform cairo we altered the surfaces contents. */
cairo_surface_mark_dirty (surface);
}
/**
* _gtk_cairo_blur_compute_pixels:
* @radius: the radius to compute the pixels for
*
* Computes the number of pixels necessary to extend an image in one
* direction to hold the image with shadow.
*
* This is just the number of pixels added by the blur radius, shadow
* offset and spread are not included.
*
* Much of this, the 3 * sqrt(2 * pi) / 4, is the known value for
* approximating a Gaussian using box blurs. This yields quite a good
* approximation for a Gaussian. Then we multiply this by 1.5 since our
* code wants the radius of the entire triple-box-blur kernel instead of
* the diameter of an individual box blur. For more details, see:
* http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
* https://bugzilla.mozilla.org/show_bug.cgi?id=590039#c19
*/
#define GAUSSIAN_SCALE_FACTOR ((3.0 * sqrt(2 * G_PI) / 4) * 1.5)
int
_gtk_cairo_blur_compute_pixels (double radius)
{
return floor (radius * GAUSSIAN_SCALE_FACTOR + 0.5);
}