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gsk: Be more careful about texture slice formats
We need to make sure that all our textures have the same memory format, or we'll run into trouble in the upload code, at least on GLES, which isn't as forgiving about format mismatches. Related: #6238
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@ -40,6 +40,7 @@
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#include <gdk/gdkglcontextprivate.h>
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#include <gdk/gdkdisplayprivate.h>
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#include <gdk/gdkmemorytextureprivate.h>
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#include <gdk/gdkmemoryformatprivate.h>
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#include <gdk/gdkprofilerprivate.h>
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#include <gdk/gdktextureprivate.h>
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@ -1407,6 +1408,8 @@ gsk_gl_driver_add_texture_slices (GskGLDriver *self,
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int tex_height;
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int x = 0, y = 0;
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GdkMemoryTexture *memtex;
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GdkMemoryFormat format;
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gsize bpp;
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int extra_pixels;
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GdkMemoryTexture *memtex1 = NULL;
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GdkMemoryTexture *memtex2 = NULL;
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@ -1501,21 +1504,20 @@ gsk_gl_driver_add_texture_slices (GskGLDriver *self,
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data3 = g_malloc (4 * extra_pixels * tex_height);
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data4 = g_malloc (4 * w * extra_pixels);
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format = gdk_texture_get_format (GDK_TEXTURE (memtex));
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bpp = gdk_memory_format_bytes_per_pixel (format);
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for (int i = 0; i < w; i++)
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{
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int ii = CLAMP (i, extra_pixels, (tex_width - 1) + extra_pixels) - extra_pixels;
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for (int j = 0; j < extra_pixels; j++)
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{
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data1[(j * w + i) * 4] = top_row[ii * 4];
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data1[(j * w + i) * 4 + 1] = top_row[ii * 4 + 1];
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data1[(j * w + i) * 4 + 2] = top_row[ii * 4 + 2];
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data1[(j * w + i) * 4 + 3] = top_row[ii * 4 + 3];
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data4[(j * w + i) * 4] = bot_row[ii * 4];
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data4[(j * w + i) * 4 + 1] = bot_row[ii * 4 + 1];
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data4[(j * w + i) * 4 + 2] = bot_row[ii * 4 + 2];
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data4[(j * w + i) * 4 + 3] = bot_row[ii * 4 + 3];
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for (int k = 0; k < bpp; k++)
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{
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data1[(j * w + i) * 4 + k] = top_row[ii * 4 + k];
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data4[(j * w + i) * 4 + k] = bot_row[ii * 4 + k];
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}
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}
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}
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@ -1523,15 +1525,11 @@ gsk_gl_driver_add_texture_slices (GskGLDriver *self,
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{
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for (int j = 0; j < tex_height; j++)
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{
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data2[(j * extra_pixels + i) * 4] = left_row[j * 4];
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data2[(j * extra_pixels + i) * 4 + 1] = left_row[j * 4 + 1];
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data2[(j * extra_pixels + i) * 4 + 2] = left_row[j * 4 + 2];
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data2[(j * extra_pixels + i) * 4 + 3] = left_row[j * 4 + 3];
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data3[(j * extra_pixels + i) * 4] = right_row[j * 4];
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data3[(j * extra_pixels + i) * 4 + 1] = right_row[j * 4 + 1];
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data3[(j * extra_pixels + i) * 4 + 2] = right_row[j * 4 + 2];
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data3[(j * extra_pixels + i) * 4 + 3] = right_row[j * 4 + 3];
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for (int k = 0; k < bpp; k++)
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{
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data2[(j * extra_pixels + i) * 4 + k] = left_row[j * 4 + k];
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data3[(j * extra_pixels + i) * 4 + k] = right_row[j * 4 + k];
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}
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}
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}
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@ -1541,19 +1539,19 @@ gsk_gl_driver_add_texture_slices (GskGLDriver *self,
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g_free (right_row);
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bytes = g_bytes_new_take (data1, 4 * w * extra_pixels);
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memtex1 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (w, extra_pixels, GDK_MEMORY_DEFAULT, bytes, 4 * w));
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memtex1 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (w, extra_pixels, format, bytes, 4 * w));
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g_bytes_unref (bytes);
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bytes = g_bytes_new_take (data2, 4 * extra_pixels * tex_height);
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memtex2 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (extra_pixels, tex_height, GDK_MEMORY_DEFAULT, bytes, 4 * extra_pixels));
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memtex2 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (extra_pixels, tex_height, format, bytes, 4 * extra_pixels));
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g_bytes_unref (bytes);
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bytes = g_bytes_new_take (data3, 4 * extra_pixels * tex_height);
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memtex3 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (extra_pixels, tex_height, GDK_MEMORY_DEFAULT, bytes, 4 * extra_pixels));
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memtex3 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (extra_pixels, tex_height, format, bytes, 4 * extra_pixels));
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g_bytes_unref (bytes);
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bytes = g_bytes_new_take (data4, 4 * w * extra_pixels);
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memtex4 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (w, extra_pixels, GDK_MEMORY_DEFAULT, bytes, 4 * w));
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memtex4 = GDK_MEMORY_TEXTURE (gdk_memory_texture_new (w, extra_pixels, format, bytes, 4 * w));
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g_bytes_unref (bytes);
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}
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else
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