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gl renderer: Apply scaled clip when rendering offscreen clipped child
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@ -1177,20 +1177,27 @@ render_clipped_child (GskGLRenderer *self,
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&transformed_clip))
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{
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/* well fuck */
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const float scale = ops_get_scale (builder);
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gboolean is_offscreen;
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TextureRegion region;
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GskRoundedRect scaled_clip;
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gsk_rounded_rect_init_from_rect (&child_clip, &transformed_clip, 0.0f);
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memset (&scaled_clip, 0, sizeof (GskRoundedRect));
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ops_push_clip (builder, &child_clip);
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scaled_clip.bounds.origin.x = clip->origin.x * scale;
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scaled_clip.bounds.origin.y = clip->origin.y * scale;
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scaled_clip.bounds.size.width = clip->size.width * scale;
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scaled_clip.bounds.size.height = clip->size.height * scale;
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ops_push_clip (builder, &scaled_clip);
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if (!add_offscreen_ops (self, builder, &child->bounds,
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child,
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®ion, &is_offscreen,
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RESET_OPACITY | RESET_CLIP))
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RESET_OPACITY | FORCE_OFFSCREEN))
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g_assert_not_reached ();
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ops_pop_clip (builder);
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ops_set_program (builder, &self->programs->blit_program);
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ops_set_texture (builder, region.texture_id);
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