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gsk/gl: update stb_rect_pack()
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@ -19,8 +19,10 @@
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#ifdef _MSC_VER
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#define STBRP__NOTUSED(v) (void)(v)
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#define STBRP__CDECL __cdecl
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#else
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#define STBRP__NOTUSED(v) (void)sizeof(v)
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#define STBRP__CDECL
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#endif
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enum
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@ -63,9 +65,6 @@ STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_ou
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STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
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{
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int i;
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#ifndef STBRP_LARGE_RECTS
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STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
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#endif
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for (i=0; i < num_nodes-1; ++i)
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nodes[i].next = &nodes[i+1];
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@ -84,11 +83,7 @@ STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height,
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context->extra[0].y = 0;
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context->extra[0].next = &context->extra[1];
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context->extra[1].x = (stbrp_coord) width;
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#ifdef STBRP_LARGE_RECTS
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context->extra[1].y = (1<<30);
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#else
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context->extra[1].y = 65535;
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#endif
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context->extra[1].next = NULL;
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}
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@ -160,6 +155,13 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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width -= width % c->align;
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STBRP_ASSERT(width % c->align == 0);
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// if it can't possibly fit, bail immediately
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if (width > c->width || height > c->height) {
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fr.prev_link = NULL;
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fr.x = fr.y = 0;
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return fr;
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}
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node = c->active_head;
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prev = &c->active_head;
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while (node->x + width <= c->width) {
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@ -223,7 +225,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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}
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STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
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y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
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if (y + height < c->height) {
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if (y + height <= c->height) {
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if (y <= best_y) {
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if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
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best_x = xpos;
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@ -323,7 +325,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
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return res;
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}
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static int rect_height_compare(const void *a, const void *b)
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static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
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{
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const stbrp_rect *p = (const stbrp_rect *) a;
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const stbrp_rect *q = (const stbrp_rect *) b;
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@ -334,19 +336,13 @@ static int rect_height_compare(const void *a, const void *b)
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return (p->w > q->w) ? -1 : (p->w < q->w);
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}
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static int rect_original_order(const void *a, const void *b)
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static int STBRP__CDECL rect_original_order(const void *a, const void *b)
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{
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const stbrp_rect *p = (const stbrp_rect *) a;
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const stbrp_rect *q = (const stbrp_rect *) b;
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return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
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}
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#ifdef STBRP_LARGE_RECTS
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#define STBRP__MAXVAL 0xffffffff
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#else
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#define STBRP__MAXVAL 0xffff
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#endif
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STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
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{
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int i, all_rects_packed = 1;
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@ -1,9 +1,15 @@
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// stb_rect_pack.h - v0.99 - public domain - rectangle packing
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// stb_rect_pack.h - v1.01 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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// Does not do rotation.
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//
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// Before #including,
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//
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// #define STB_RECT_PACK_IMPLEMENTATION
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//
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// in the file that you want to have the implementation.
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//
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// Not necessarily the awesomest packing method, but better than
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// the totally naive one in stb_truetype (which is primarily what
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// this is meant to replace).
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@ -31,9 +37,12 @@
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//
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// Bugfixes / warning fixes
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// Jeremy Jaussaud
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// Fabian Giesen
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//
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// Version history:
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//
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// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
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// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
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// 0.99 (2019-02-07) warning fixes
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// 0.11 (2017-03-03) return packing success/fail result
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// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
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@ -72,11 +81,10 @@ typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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#ifdef STBRP_LARGE_RECTS
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typedef int stbrp_coord;
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#else
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typedef unsigned short stbrp_coord;
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#endif
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#define STBRP__MAXVAL 0x7fffffff
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// Mostly for internal use, but this is the maximum supported coordinate value.
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STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packed locations to rectangles. The rectangles are of type
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