gpu: Handle SRGB in render_texture()

When GDK_MEMORY_U8_SRGB is desired by the node, and a SRGB image is
created, pick SRGB_LINEAR as the colorspace to pass to frame_render().
This commit is contained in:
Benjamin Otte 2024-07-04 02:27:43 +02:00
parent 3ba63315d5
commit 05b79bc378

View File

@ -257,6 +257,7 @@ gsk_gpu_renderer_fallback_render_texture (GskGpuRenderer *self,
gsize x, y, size, bpp, stride;
GdkMemoryFormat format;
GdkMemoryDepth depth;
GdkColorState *color_state;
GBytes *bytes;
guchar *data;
GdkTexture *texture;
@ -296,11 +297,16 @@ gsk_gpu_renderer_fallback_render_texture (GskGpuRenderer *self,
MIN (image_width, width - x),
MIN (image_height, height - y));
if (gsk_gpu_image_get_flags (image) & GSK_GPU_IMAGE_SRGB)
color_state = GDK_COLOR_STATE_SRGB_LINEAR;
else
color_state = GDK_COLOR_STATE_SRGB;
frame = gsk_gpu_renderer_create_frame (self);
gsk_gpu_frame_render (frame,
g_get_monotonic_time (),
image,
GDK_COLOR_STATE_SRGB,
color_state,
NULL,
root,
&GRAPHENE_RECT_INIT (rounded_viewport->origin.x + x,
@ -340,6 +346,7 @@ gsk_gpu_renderer_render_texture (GskRenderer *renderer,
GskGpuImage *image;
GdkTexture *texture;
graphene_rect_t rounded_viewport;
GdkColorState *color_state;
gsk_gpu_device_maybe_gc (priv->device);
@ -357,13 +364,18 @@ gsk_gpu_renderer_render_texture (GskRenderer *renderer,
if (image == NULL)
return gsk_gpu_renderer_fallback_render_texture (self, root, &rounded_viewport);
if (gsk_gpu_image_get_flags (image) & GSK_GPU_IMAGE_SRGB)
color_state = GDK_COLOR_STATE_SRGB_LINEAR;
else
color_state = GDK_COLOR_STATE_SRGB;
frame = gsk_gpu_renderer_create_frame (self);
texture = NULL;
gsk_gpu_frame_render (frame,
g_get_monotonic_time (),
image,
GDK_COLOR_STATE_SRGB,
color_state,
NULL,
root,
&rounded_viewport,