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gsk: Have variables for resources
Instead of relying on --generate-dependencies and the resource file, actually list the resources in Make variables. Fixes make not building new shaders because they're not inside the resource file.
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@ -55,6 +55,10 @@ gsk_private_vulkan_source_c = \
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gskvulkanrenderer.c \
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gskvulkanrenderpass.c \
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gskvulkanshader.c
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gsk_private_vulkan_shaders = \
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resources/vulkan/*.glsl
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gsk_private_vulkan_compiled_shaders = \
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$(gsk_private_vulkan_shaders:.glsl=.spv)
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endif
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gsk_public_source_h = \
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@ -79,6 +83,8 @@ gsk_private_source_h = \
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gskroundedrectprivate.h \
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gskshaderbuilderprivate.h \
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gsktextureprivate.h
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gsk_private_source_shaders = \
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resources/glsl/*.glsl
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gsk_public_source_c = \
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gskrenderer.c \
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gskrendernode.c \
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@ -138,15 +144,15 @@ gsk.resources.xml: Makefile.am
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$(AM_V_GEN) echo "<?xml version='1.0' encoding='UTF-8'?>" > $@; \
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echo "<gresources>" >> $@; \
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echo " <gresource prefix='/org/gtk/libgsk'>" >> $@; \
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for f in $(top_srcdir)/gsk/resources/glsl/*; do \
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for f in $(gsk_private_source_shaders); do \
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n=`basename $$f`; \
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echo " <file alias='glsl/$$n'>resources/glsl/$$n</file>" >> $@; \
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done; \
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for f in $(top_srcdir)/gsk/resources/vulkan/*.spv; do \
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for f in $(gsk_private_vulkan_compiled_shaders); do \
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n=`basename $$f`; \
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echo " <file alias='vulkan/$$n'>resources/vulkan/$$n</file>" >> $@; \
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done; \
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for f in $(top_srcdir)/gsk/resources/vulkan/*.glsl; do \
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for f in $(gsk_private_vulkan_shaders); do \
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n=`basename $$f`; \
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echo " <file alias='vulkan/$$n'>resources/vulkan/$$n</file>" >> $@; \
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done; \
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