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Ensure blur nodes have a positive blur radius
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@ -4858,7 +4858,7 @@ gsk_blur_node_diff (GskRenderNode *node1,
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/**
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* gsk_blur_node_new:
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* @child: the child node to blur
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* @radius: the blur radius
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* @radius: the blur radius. Must be positive
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*
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* Creates a render node that blurs the child.
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*
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@ -4873,6 +4873,7 @@ gsk_blur_node_new (GskRenderNode *child,
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float clip_radius;
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g_return_val_if_fail (GSK_IS_RENDER_NODE (child), NULL);
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g_return_val_if_fail (radius >= 0, NULL);
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self = gsk_render_node_alloc (GSK_BLUR_NODE);
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node = (GskRenderNode *) self;
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@ -520,6 +520,9 @@ gtk_snapshot_collect_blur (GtkSnapshot *snapshot,
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if (radius == 0.0)
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return node;
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if (radius < 0)
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return node;
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blur_node = gsk_blur_node_new (node, radius);
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gsk_render_node_unref (node);
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@ -530,7 +533,7 @@ gtk_snapshot_collect_blur (GtkSnapshot *snapshot,
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/**
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* gtk_snapshot_push_blur:
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* @snapshot: a `GtkSnapshot`
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* @radius: the blur radius to use
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* @radius: the blur radius to use. Must be positive
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*
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* Blurs an image.
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*
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