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ngl: Fix crash with intel driver on Windows when compiling shaders
Fixes #3783.
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@ -32,7 +32,10 @@ uniform float u_color_stops[MAX_COLOR_STOPS * 5];
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_NOPERSPECTIVE_ _IN_ vec2 coord;
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_NOPERSPECTIVE_ _IN_ vec2 coord;
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float get_offset(int index) {
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float get_offset(int index) {
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return u_color_stops[5 * index];
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// u_color_stops[5 * index] makes Intel Windows driver crash.
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// See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783
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int base = 5 * index;
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return u_color_stops[base];
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}
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}
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vec4 get_color(int index) {
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vec4 get_color(int index) {
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@ -56,7 +56,10 @@ uniform bool u_repeat;
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_NOPERSPECTIVE_ _IN_ vec4 info;
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_NOPERSPECTIVE_ _IN_ vec4 info;
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float get_offset(int index) {
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float get_offset(int index) {
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return u_color_stops[5 * index];
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// u_color_stops[5 * index] makes Intel Windows driver crash.
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// See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783
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int base = 5 * index;
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return u_color_stops[base];
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}
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}
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vec4 get_color(int index) {
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vec4 get_color(int index) {
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@ -35,7 +35,10 @@ uniform float u_color_stops[MAX_COLOR_STOPS * 5];
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_NOPERSPECTIVE_ _IN_ vec2 coord;
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_NOPERSPECTIVE_ _IN_ vec2 coord;
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float get_offset(int index) {
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float get_offset(int index) {
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return u_color_stops[5 * index];
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// u_color_stops[5 * index] makes Intel Windows driver crash.
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// See https://gitlab.gnome.org/GNOME/gtk/-/issues/3783
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int base = 5 * index;
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return u_color_stops[base];
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}
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}
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vec4 get_color(int index) {
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vec4 get_color(int index) {
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