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Revise coordinate handling for blend nodes
This is the same change that was applied to cross-fade nodes.
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parent
cd4892c50a
commit
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@ -1041,21 +1041,31 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
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{
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GskRenderNode *top = gsk_blend_node_get_top_child (op->render.node);
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GskRenderNode *bottom = gsk_blend_node_get_bottom_child (op->render.node);
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const graphene_rect_t *bounds = &op->render.node->bounds;
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op->render.source = gsk_vulkan_render_pass_get_node_as_texture (self,
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render,
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uploader,
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top,
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&op->render.node->bounds,
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&top->bounds,
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clip,
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&op->render.source_rect);
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op->render.source_rect.origin.x = (bounds->origin.x - top->bounds.origin.x)/top->bounds.size.width;
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op->render.source_rect.origin.y = (bounds->origin.y - top->bounds.origin.y)/top->bounds.size.height;
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op->render.source_rect.size.width = bounds->size.width / top->bounds.size.width;
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op->render.source_rect.size.height = bounds->size.height / top->bounds.size.height;
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op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self,
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render,
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uploader,
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bottom,
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&op->render.node->bounds,
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&bottom->bounds,
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clip,
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&op->render.source2_rect);
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op->render.source2_rect.origin.x = (bounds->origin.x - bottom->bounds.origin.x)/bottom->bounds.size.width;
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op->render.source2_rect.origin.y = (bounds->origin.y - bottom->bounds.origin.y)/bottom->bounds.size.height;
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op->render.source2_rect.size.width = bounds->size.width / bottom->bounds.size.width;
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op->render.source2_rect.size.height = bounds->size.height / bottom->bounds.size.height;
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}
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break;
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