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glarea: Better error handling
Currently, GtkGLArea will leak GError instances set during the context creation, if an error is set. If any error is set post-context creation, it should be displayed even in the case a GL context exists; for instance, we can use the error display facility for shader compilation errors.
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@ -253,7 +253,6 @@ gtk_gl_area_realize (GtkWidget *widget)
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&attributes, attributes_mask);
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gtk_widget_register_window (widget, priv->event_window);
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g_clear_error (&priv->error);
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priv->context = NULL;
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g_signal_emit (area, area_signals[CREATE_CONTEXT], 0, &priv->context);
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@ -292,10 +291,11 @@ gtk_gl_area_real_create_context (GtkGLArea *area)
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GdkGLContext *context;
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context = gdk_window_create_gl_context (gtk_widget_get_window (widget), &error);
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if (priv->error != NULL)
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if (error != NULL)
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{
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gtk_gl_area_set_error (area, error);
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g_clear_object (&context);
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g_clear_error (&error);
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return NULL;
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}
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@ -304,10 +304,11 @@ gtk_gl_area_real_create_context (GtkGLArea *area)
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priv->required_gl_version % 10);
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gdk_gl_context_realize (context, &error);
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if (priv->error != NULL)
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if (error != NULL)
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{
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gtk_gl_area_set_error (area, error);
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g_clear_object (&context);
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g_clear_error (&error);
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return NULL;
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}
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@ -524,13 +525,12 @@ gtk_gl_area_unrealize (GtkWidget *widget)
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gtk_gl_area_delete_buffers (area);
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}
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/* Make sure to destroy if current */
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/* Make sure to unset the context if current */
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if (priv->context == gdk_gl_context_get_current ())
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gdk_gl_context_clear_current ();
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g_object_unref (priv->context);
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priv->context = NULL;
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}
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g_clear_object (&priv->context);
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g_clear_error (&priv->error);
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if (priv->event_window != NULL)
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@ -622,7 +622,7 @@ gtk_gl_area_draw (GtkWidget *widget,
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int w, h, scale;
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GLenum status;
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if (priv->context == NULL)
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if (priv->error != NULL)
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{
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gtk_gl_area_draw_error_screen (area,
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cr,
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