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gl renderer: transform border outline like everything else
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@ -813,14 +813,7 @@ render_border_node (GskGLRenderer *self,
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sort_border_sides (colors, indices);
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/* Prepare outline */
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outline = *rounded_outline;
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ops_transform_bounds_modelview (builder, &outline.bounds, &outline.bounds);
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for (i = 0; i < 4; i ++)
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{
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outline.corner[i].width *= scale;
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outline.corner[i].height *= scale;
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}
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outline = transform_rect (self, builder, rounded_outline);
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ops_set_program (builder, &self->border_program);
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ops_set_border_width (builder, widths);
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