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wayland: Fix memleaks when rendering with Cairo
We were leaking buffers. This wasn't caught by valgrind and friends because it was shared memory (with the compositor), but top(1) would instantly see memory consumption of the app and the shell go through the roof.
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@ -109,6 +109,8 @@ gdk_wayland_cairo_context_buffer_release (void *_data,
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/* Get rid of all the extra ones */
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gdk_wayland_cairo_context_remove_surface (self, cairo_surface);
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/* Release the reference the compositor held to this surface */
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cairo_surface_destroy (cairo_surface);
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}
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static const struct wl_buffer_listener buffer_listener = {
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@ -194,7 +196,7 @@ gdk_wayland_cairo_context_end_frame (GdkDrawContext *draw_context,
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static void
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gdk_wayland_cairo_context_clear_all_cairo_surfaces (GdkWaylandCairoContext *self)
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{
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self->cached_surface = NULL;
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g_clear_pointer (&self->cached_surface, cairo_surface_destroy);
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while (self->surfaces)
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gdk_wayland_cairo_context_remove_surface (self, self->surfaces->data);
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}
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@ -221,6 +223,8 @@ gdk_wayland_cairo_context_dispose (GObject *object)
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GdkWaylandCairoContext *self = GDK_WAYLAND_CAIRO_CONTEXT (object);
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gdk_wayland_cairo_context_clear_all_cairo_surfaces (self);
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g_assert (self->cached_surface == NULL);
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g_assert (self->paint_surface == NULL);
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G_OBJECT_CLASS (gdk_wayland_cairo_context_parent_class)->dispose (object);
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}
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