ngl: Optimize underlines in text

Opportunistically use the coloring program for
drawing underlines instead of the color program.
This avoids program changes in the middle of
text.

For the Emoji text scrolling benchmark, this reduces
the program changes per frame from > 1000 to around 100.
This commit is contained in:
Matthias Clasen 2021-04-08 23:11:06 -04:00
parent d8ba4b4114
commit 0caa28c1de

View File

@ -1360,16 +1360,54 @@ blur_node (GskNglRenderJob *job,
*max_y = job->offset_y + node->bounds.origin.y + node->bounds.size.height + half_blur_extra;
}
#define ATLAS_SIZE 512
static inline void
gsk_ngl_render_job_visit_color_node (GskNglRenderJob *job,
const GskRenderNode *node)
{
guint16 color[4];
GskNglProgram *program;
GskNglCommandBatch *batch;
rgba_to_half (gsk_color_node_get_color (node), color);
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, color);
gsk_ngl_render_job_end_draw (job);
/* Avoid switching away from the coloring program for
* rendering a solid color.
*/
program = CHOOSE_PROGRAM (job, coloring);
batch = gsk_ngl_command_queue_get_batch (job->command_queue);
if (batch->any.kind == GSK_NGL_COMMAND_KIND_DRAW &&
batch->any.program == program->id)
{
GskNglRenderOffscreen offscreen = {0};
gsk_ngl_render_job_begin_draw (job, program);
/* The top left few pixels in our atlases are always
* solid white, so we can use it here, without
* having to choose any particular atlas texture.
*/
offscreen.was_offscreen = FALSE;
offscreen.area.x = 1.f / ATLAS_SIZE;
offscreen.area.y = 1.f / ATLAS_SIZE;
offscreen.area.x2 = 2.f / ATLAS_SIZE;
offscreen.area.y2 = 2.f / ATLAS_SIZE;
gsk_ngl_render_job_draw_offscreen_with_color (job,
&node->bounds,
&offscreen,
color);
gsk_ngl_render_job_end_draw (job);
}
else
{
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, color);
gsk_ngl_render_job_end_draw (job);
}
}
static inline void