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node editor: Manually unrealize all created renderers
This has not been a problem before since we were leaking them.
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@ -707,6 +707,14 @@ static void
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node_editor_window_unrealize (GtkWidget *widget)
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node_editor_window_unrealize (GtkWidget *widget)
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{
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{
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NodeEditorWindow *self = NODE_EDITOR_WINDOW (widget);
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NodeEditorWindow *self = NODE_EDITOR_WINDOW (widget);
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guint i;
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for (i = 0; i < g_list_model_get_n_items (G_LIST_MODEL (self->renderers)); i ++)
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{
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gpointer item = g_list_model_get_item (G_LIST_MODEL (self->renderers), i);
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gsk_renderer_unrealize (gtk_renderer_paintable_get_renderer (item));
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g_object_unref (item);
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}
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g_list_store_remove_all (self->renderers);
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g_list_store_remove_all (self->renderers);
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