From 0f76228c15b87c2ef805f3f1892e31b745bb00d9 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Wed, 10 Jan 2018 16:43:17 -0500 Subject: [PATCH] docs: Mention textures in the GtkImage docs This is now the preferred way to load images. --- gtk/gtkimage.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gtk/gtkimage.c b/gtk/gtkimage.c index 64f47ea0d9..c8e5e9072d 100644 --- a/gtk/gtkimage.c +++ b/gtk/gtkimage.c @@ -43,11 +43,11 @@ * SECTION:gtkimage * @Short_description: A widget displaying an image * @Title: GtkImage - * @See_also:#GdkPixbuf + * @SeeAlso: #GdkTexture * * The #GtkImage widget displays an image. Various kinds of object * can be displayed as an image; most typically, you would load a - * #GdkPixbuf ("pixel buffer") from a file, and then display that. + * #GdkTexture from a file, and then display that. * There’s a convenience function to do this, gtk_image_new_from_file(), * used as follows: * |[ @@ -58,8 +58,8 @@ * “broken image” icon similar to that used in many web browsers. * If you want to handle errors in loading the file yourself, * for example by displaying an error message, then load the image with - * gdk_pixbuf_new_from_file(), then create the #GtkImage with - * gtk_image_new_from_pixbuf(). + * gdk_texture_new_from_file(), then create the #GtkImage with + * gtk_image_new_from_texture(). * * Sometimes an application will want to avoid depending on external data * files, such as image files. See the documentation of #GResource for details.