gdkgltexture: Avoid use-after-free when switching GdkGLContext

`thread_current_context` might be holding the last reference to
`previous`, in which case `gdk_gl_context_make_current` on the new
context will free `previous`, leaving it a dangling pointer.
Avoid this by making sure to hold a reference.

Fixes: 41cd0c6f "gl: Fix initial EGL context creation on X11"
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6995
Signed-off-by: Simon McVittie <smcv@debian.org>
This commit is contained in:
Simon McVittie 2024-09-10 00:11:18 +01:00
parent 43303bf7e5
commit 0fa2ae48d4

View File

@ -101,6 +101,10 @@ gdk_gl_texture_invoke_callback (gpointer data)
context = gdk_display_get_gl_context (gdk_gl_context_get_display (invoke->self->context));
previous = gdk_gl_context_get_current ();
if (previous)
g_object_ref (previous);
gdk_gl_context_make_current (context);
if (invoke->self->sync && context != invoke->self->context)
@ -113,9 +117,14 @@ gdk_gl_texture_invoke_callback (gpointer data)
g_atomic_int_set (&invoke->spinlock, 1);
if (previous)
gdk_gl_context_make_current (previous);
{
gdk_gl_context_make_current (previous);
g_object_unref (previous);
}
else
gdk_gl_context_clear_current ();
{
gdk_gl_context_clear_current ();
}
return FALSE;
}