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gltexture: Small refactoring
We do this in two places, so factor out the dropping of GL resources into a helper.
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@ -53,10 +53,8 @@ struct _GdkGLTextureClass {
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G_DEFINE_TYPE (GdkGLTexture, gdk_gl_texture, GDK_TYPE_TEXTURE)
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static void
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gdk_gl_texture_dispose (GObject *object)
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drop_gl_resources (GdkGLTexture *self)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (object);
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if (self->destroy)
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{
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self->destroy (self->data);
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@ -66,6 +64,14 @@ gdk_gl_texture_dispose (GObject *object)
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g_clear_object (&self->context);
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self->id = 0;
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}
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static void
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gdk_gl_texture_dispose (GObject *object)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (object);
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drop_gl_resources (self);
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g_clear_object (&self->saved);
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@ -301,15 +307,7 @@ gdk_gl_texture_release (GdkGLTexture *self)
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self->saved = GDK_TEXTURE (gdk_memory_texture_from_texture (texture,
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gdk_texture_get_format (texture)));
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if (self->destroy)
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{
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self->destroy (self->data);
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self->destroy = NULL;
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self->data = NULL;
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}
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g_clear_object (&self->context);
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self->id = 0;
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drop_gl_resources (self);
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}
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static void
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