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gpu: Rename function
We want to reuse gsk_gpu_color_to_float() for use with GdkColor and this function will be replaced. But until that's fully done, we need 2 different names. So rename this one to something else
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@ -77,7 +77,7 @@ gsk_gpu_blur_op_full (GskGpuFrame *frame,
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gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
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gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
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graphene_vec2_to_float (blur_direction, instance->blur_direction);
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gsk_gpu_color_to_float (blur_color, instance->blur_color);
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gsk_gpu_vec4_to_float (blur_color, instance->blur_color);
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}
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void
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@ -121,7 +121,7 @@ gsk_gpu_border_op (GskGpuFrame *frame,
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for (i = 0; i < 4; i++)
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{
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instance->border_widths[i] = widths[i];
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gsk_gpu_color_to_float (colors[i], &instance->border_colors[4 * i]);
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gsk_gpu_vec4_to_float (colors[i], &instance->border_colors[4 * i]);
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}
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instance->offset[0] = inside_offset->x;
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instance->offset[1] = inside_offset->y;
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@ -102,7 +102,7 @@ gsk_gpu_box_shadow_op (GskGpuFrame *frame,
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gsk_gpu_rect_to_float (bounds, offset, instance->bounds);
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gsk_rounded_rect_to_float (outline, offset, instance->outline);
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gsk_gpu_color_to_float (color, instance->color);
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gsk_gpu_vec4_to_float (color, instance->color);
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instance->shadow_offset[0] = shadow_offset->x;
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instance->shadow_offset[1] = shadow_offset->y;
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instance->shadow_spread = spread;
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@ -70,5 +70,5 @@ gsk_gpu_colorize_op (GskGpuFrame *frame,
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gsk_gpu_rect_to_float (image->coverage ? image->coverage : image->bounds, offset, instance->rect);
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gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
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gsk_gpu_color_to_float (color, instance->color);
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gsk_gpu_vec4_to_float (color, instance->color);
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}
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@ -70,5 +70,5 @@ gsk_gpu_color_op (GskGpuFrame *frame,
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&instance);
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gsk_gpu_rect_to_float (rect, offset, instance->rect);
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gsk_gpu_color_to_float (color, instance->color);
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gsk_gpu_vec4_to_float (color, instance->color);
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}
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@ -340,7 +340,7 @@ gsk_gpu_render_pass_begin_op (GskGpuFrame *frame,
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self->area = *area;
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self->clear = clear_color_or_null != NULL;
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if (clear_color_or_null)
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gsk_gpu_color_to_float (clear_color_or_null, self->clear_color);
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gsk_gpu_vec4_to_float (clear_color_or_null, self->clear_color);
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self->pass_type = pass_type;
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}
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@ -69,6 +69,6 @@ gsk_gpu_rounded_color_op (GskGpuFrame *frame,
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&instance);
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gsk_rounded_rect_to_float (outline, offset, instance->outline);
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gsk_gpu_color_to_float (color, instance->color);
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gsk_gpu_vec4_to_float (color, instance->color);
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}
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@ -84,8 +84,8 @@ GskGpuOp * gsk_gpu_shader_op_gl_command (GskGpuO
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#define GSK_VEC4_TRANSPARENT (float[4]) { 0.0f, 0.0f, 0.0f, 0.0f }
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static inline void
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gsk_gpu_color_to_float (const float color[4],
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float values[4])
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gsk_gpu_vec4_to_float (const float color[4],
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float values[4])
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{
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values[0] = color[0];
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values[1] = color[1];
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