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widget: Change slightly the gesture cancellation policy in a same widget
Within a widget, if a gesture accepts a sequence, it would previously cancel every other gesture that not in the same group. Change this to only cancelling gestures that previously claimed the gesture, and let gestures with state=NONE for that sequence remain like that. This enables late recognition of gestures, even on the presence of another gesture group that was more eager at claiming the gesture. One usecase is user-defined panning gestures on scrolledwindows, if ::capture-button-press is TRUE (eg. the default), the gesture is claimed early in order to consume the button press, but that would tipically make every other gesture group deny the sequence. With this change, the pan gesture can keep state=NONE, and later claim the sequence for itself if the panning gesture is recognized. Also, do not propagate state=DENIED to every gesture in the widget, that was unintended.
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@ -4220,18 +4220,23 @@ _gtk_widget_set_sequence_state_internal (GtkWidget *widget,
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!gtk_gesture_handles_sequence (gesture, seq))
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seq = NULL;
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/* If a group is provided, ensure only gestures pertaining to the group
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* get a "claimed" state, all other gestures must deny the sequence.
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*/
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if (group && gesture_state == GTK_EVENT_SEQUENCE_CLAIMED &&
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!g_list_find (group, data->controller))
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gesture_state = GTK_EVENT_SEQUENCE_DENIED;
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if (group && !g_list_find (group, data->controller))
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{
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/* If a group is provided, ensure only gestures pertaining to the group
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* get a "claimed" state, all other claiming gestures must deny the sequence.
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*/
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if (gesture_state == GTK_EVENT_SEQUENCE_CLAIMED &&
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gtk_gesture_get_sequence_state (gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED)
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gesture_state = GTK_EVENT_SEQUENCE_DENIED;
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else
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continue;
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}
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g_signal_handler_block (data->controller, data->sequence_state_changed_id);
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sequence_handled =
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_gtk_gesture_handled_sequence_press (gesture, seq);
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retval = gtk_gesture_set_sequence_state (gesture, seq, state);
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retval = gtk_gesture_set_sequence_state (gesture, seq, gesture_state);
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handled |= retval;
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g_signal_handler_unblock (data->controller, data->sequence_state_changed_id);
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