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gtkdnd: Hardcode the DnD window onto the drag widget window on Wayland
This makes the drag widget use the same window surface that was passed when starting the drag operation. https://bugzilla.gnome.org/show_bug.cgi?id=697855
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parent
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commit
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17
gtk/gtkdnd.c
17
gtk/gtkdnd.c
@ -39,6 +39,10 @@
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#endif
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#endif
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#ifdef GDK_WINDOWING_WAYLAND
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#include <gdk/wayland/gdkwayland.h>
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#endif
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#include "gtkdnd.h"
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#include "gtkiconhelperprivate.h"
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#include "gtkicontheme.h"
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@ -49,6 +53,7 @@
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#include "gtkwindow.h"
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#include "gtkintl.h"
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#include "gtkselectionprivate.h"
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#include "gtkwindowprivate.h"
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/**
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@ -3293,6 +3298,12 @@ set_icon_helper (GdkDragContext *context,
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gtk_widget_get_style_context (window),
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&width, &height);
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#ifdef GDK_WINDOWING_WAYLAND
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if (GDK_IS_WAYLAND_DISPLAY (display))
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gtk_window_set_hardcoded_window (GTK_WINDOW (window),
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gdk_wayland_drag_context_get_dnd_window (context));
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#endif
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if (!force_window &&
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gtk_drag_can_use_rgba_cursor (display, width + 2, height + 2))
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{
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@ -3463,6 +3474,12 @@ gtk_drag_set_icon_surface (GdkDragContext *context,
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gtk_window_set_screen (GTK_WINDOW (window), screen);
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set_can_change_screen (window, TRUE);
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#ifdef GDK_WINDOWING_WAYLAND
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if (GDK_IS_WAYLAND_DISPLAY (gdk_screen_get_display (screen)))
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gtk_window_set_hardcoded_window (GTK_WINDOW (window),
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gdk_wayland_drag_context_get_dnd_window (context));
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#endif
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gtk_widget_set_events (window, GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK);
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gtk_widget_set_app_paintable (window, TRUE);
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