gtkdnd: Hardcode the DnD window onto the drag widget window on Wayland

This makes the drag widget use the same window surface that was passed
when starting the drag operation.

https://bugzilla.gnome.org/show_bug.cgi?id=697855
This commit is contained in:
Carlos Garnacho 2014-08-28 14:44:44 +02:00
parent ee93db1659
commit 14b4e4d35a

View File

@ -39,6 +39,10 @@
#endif
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/wayland/gdkwayland.h>
#endif
#include "gtkdnd.h"
#include "gtkiconhelperprivate.h"
#include "gtkicontheme.h"
@ -49,6 +53,7 @@
#include "gtkwindow.h"
#include "gtkintl.h"
#include "gtkselectionprivate.h"
#include "gtkwindowprivate.h"
/**
@ -3293,6 +3298,12 @@ set_icon_helper (GdkDragContext *context,
gtk_widget_get_style_context (window),
&width, &height);
#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY (display))
gtk_window_set_hardcoded_window (GTK_WINDOW (window),
gdk_wayland_drag_context_get_dnd_window (context));
#endif
if (!force_window &&
gtk_drag_can_use_rgba_cursor (display, width + 2, height + 2))
{
@ -3463,6 +3474,12 @@ gtk_drag_set_icon_surface (GdkDragContext *context,
gtk_window_set_screen (GTK_WINDOW (window), screen);
set_can_change_screen (window, TRUE);
#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY (gdk_screen_get_display (screen)))
gtk_window_set_hardcoded_window (GTK_WINDOW (window),
gdk_wayland_drag_context_get_dnd_window (context));
#endif
gtk_widget_set_events (window, GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK);
gtk_widget_set_app_paintable (window, TRUE);