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gl renderer: Don't save repeat nodes to disk
This is just debuggin code someone forgot.
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@ -2072,7 +2072,7 @@ render_repeat_node (GskGLRenderer *self,
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&child->bounds,
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child,
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®ion, &is_offscreen,
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RESET_CLIP | RESET_OPACITY | DUMP_FRAMEBUFFER| FORCE_OFFSCREEN));
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RESET_CLIP | RESET_OPACITY | FORCE_OFFSCREEN));
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ops_set_program (builder, &self->repeat_program);
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ops_set_texture (builder, region.texture_id);
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