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treeview: Only compute parity once when rendering
This shouldn't affect performance too much, but it I just found it so I fixed it.
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parent
5b6f0b9893
commit
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@ -4707,6 +4707,7 @@ gtk_tree_view_bin_draw (GtkWidget *widget,
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gboolean draw_vgrid_lines, draw_hgrid_lines;
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GtkStyleContext *context;
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GtkStateFlags state;
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gboolean parity;
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rtl = (gtk_widget_get_direction (widget) == GTK_TEXT_DIR_RTL);
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context = gtk_widget_get_style_context (widget);
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@ -4818,15 +4819,17 @@ gtk_tree_view_bin_draw (GtkWidget *widget,
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* start at the first node of the event, and walk the tree in
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* order, drawing each successive node.
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*/
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parity = !_gtk_rbtree_node_find_parity (tree, node);
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do
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{
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gboolean parity;
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gboolean is_separator = FALSE;
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gboolean is_first = FALSE;
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gboolean is_last = FALSE;
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gint n_col = 0;
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parity = !parity;
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is_separator = row_is_separator (tree_view, &iter, NULL);
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max_height = gtk_tree_view_get_row_height (tree_view, node);
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@ -4846,8 +4849,6 @@ gtk_tree_view_bin_draw (GtkWidget *widget,
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if (GTK_RBNODE_FLAG_SET (node, GTK_RBNODE_IS_SELECTED))
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flags |= GTK_CELL_RENDERER_SELECTED;
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parity = _gtk_rbtree_node_find_parity (tree, node);
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/* we *need* to set cell data on all cells before the call
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* to _has_can_focus_cell, else _has_can_focus_cell() does not
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* return a correct value.
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