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GdkWaylandDevice: Don't recreate the default cursor every frame
Save the information whether the cursor in use is the default one, and don't create a new cursor object in that case. We previously created a new cursor object every frame just to compare it to the current cursor in use and then throw it away.
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@ -103,6 +103,7 @@ struct _GdkWaylandPointerData {
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uint32_t grab_time;
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struct wl_surface *pointer_surface;
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guint cursor_is_default: 1;
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GdkCursor *cursor;
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guint cursor_timeout_id;
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guint cursor_image_index;
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@ -486,9 +487,9 @@ gdk_wayland_device_update_surface_cursor (GdkDevice *device)
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}
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static void
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gdk_wayland_device_set_surface_cursor (GdkDevice *device,
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GdkSurface *surface,
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GdkCursor *cursor)
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gdk_wayland_device_set_surface_cursor (GdkDevice *device,
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GdkSurface *surface,
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GdkCursor *cursor)
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{
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GdkWaylandSeat *seat = GDK_WAYLAND_SEAT (gdk_device_get_seat (device));
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GdkWaylandPointerData *pointer = GDK_WAYLAND_DEVICE (device)->pointer;
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@ -499,26 +500,35 @@ gdk_wayland_device_set_surface_cursor (GdkDevice *device,
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if (seat->grab_cursor)
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cursor = seat->grab_cursor;
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if (cursor == NULL)
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cursor = gdk_cursor_new_from_name ("default", NULL);
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else
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cursor = g_object_ref (cursor);
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if (pointer->cursor != NULL &&
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cursor != NULL &&
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gdk_cursor_equal (cursor, pointer->cursor))
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return;
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if (cursor == NULL)
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{
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g_object_unref (cursor);
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return;
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if (!pointer->cursor_is_default)
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{
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g_clear_object (&pointer->cursor);
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pointer->cursor = gdk_cursor_new_from_name ("default", NULL);
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pointer->cursor_is_default = TRUE;
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gdk_wayland_pointer_stop_cursor_animation (pointer);
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gdk_wayland_device_update_surface_cursor (device);
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}
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else
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{
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/* Nothing to do, we'already using the default cursor */
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}
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}
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else
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{
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g_set_object (&pointer->cursor, cursor);
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pointer->cursor_is_default = FALSE;
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gdk_wayland_pointer_stop_cursor_animation (pointer);
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if (pointer->cursor)
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g_object_unref (pointer->cursor);
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pointer->cursor = cursor;
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gdk_wayland_device_update_surface_cursor (device);
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gdk_wayland_pointer_stop_cursor_animation (pointer);
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gdk_wayland_device_update_surface_cursor (device);
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}
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}
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static void
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