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x11: Always update shadow size
Not updating shadow size unconditionally would lead to shadow size not being set on map, which would lead mutter to think that we are a Window without extents and then become confused when we suddenly set some. Make sure that doesn't happen by always having shadows set on map, just like GTK3. Fixes #4136
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@ -280,7 +280,7 @@ compute_toplevel_size (GdkSurface *surface,
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gdk_toplevel_size_init (&size, bounds_width, bounds_height);
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gdk_toplevel_notify_compute_size (GDK_TOPLEVEL (surface), &size);
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if (size.shadow.is_valid && update_geometry)
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if (size.shadow.is_valid)
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{
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update_shadow_size (surface,
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size.shadow.left,
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