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gdk: Make sure only one GL backend is used
Creative people managed to create an X11 display and a Wayland display at once, thereby getting EGL and GLX involved in a fight to the death over the ownership of the glFoo() symbolspace. A way to force such a fight with available tools here is (on Wayland) running something like: GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo Related: xdg-desktop-portal-gnome#5
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@ -1233,6 +1233,8 @@ gdk_display_init_gl (GdkDisplay *self)
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*/
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priv->gl_context = context;
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gdk_gl_backend_use (GDK_GL_CONTEXT_GET_CLASS (context)->backend_type);
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gdk_profiler_end_mark (before, "initialize OpenGL", NULL);
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}
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@ -75,11 +75,13 @@
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#include "config.h"
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdkmemorytextureprivate.h"
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#include "gdkinternals.h"
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#include "gdkdebug.h"
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#include "gdkdisplayprivate.h"
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#include "gdkinternals.h"
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#include "gdkintl.h"
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#include "gdkmemorytextureprivate.h"
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#include "gdk-private.h"
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#ifdef GDK_WINDOWING_WIN32
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@ -1354,3 +1356,68 @@ gdk_gl_context_use_es_bgra (GdkGLContext *context)
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return FALSE;
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}
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static GdkGLBackend the_gl_backend_type = GDK_GL_NONE;
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static const char *gl_backend_names[] = {
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[GDK_GL_NONE] = "No GL (You should never read this)",
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[GDK_GL_EGL] = "EGL",
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[GDK_GL_GLX] = "X11 GLX",
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[GDK_GL_WGL] = "Windows WGL",
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[GDK_GL_CGL] = "Apple CGL"
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};
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/*<private>
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* gdk_gl_backend_can_be_used:
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* @backend_type: Type of backend to check
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* @error: Return location for an error
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*
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* Checks if this backend type can be used. When multiple displays
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* are opened that use different GL backends, conflicts can arise,
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* so this function checks that all displays use compatible GL
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* backends.
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*
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* Returns: %TRUE if the backend can still be used
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*/
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gboolean
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gdk_gl_backend_can_be_used (GdkGLBackend backend_type,
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GError **error)
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{
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if (the_gl_backend_type == GDK_GL_NONE ||
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the_gl_backend_type == backend_type)
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return TRUE;
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g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
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/* translators: This is about OpenGL backend names, like
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* "Trying to use X11 GLX, but EGL is already in use" */
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_("Trying to use %s, but %s is already in use"),
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gl_backend_names[backend_type],
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gl_backend_names[the_gl_backend_type]);
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return FALSE;
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}
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/*<private>
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* gdk_gl_backend_use:
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* @backend_type: Type of backend
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*
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* Ensures that the backend in use is the given one. If another backend
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* is already in use, this function will abort the program. It should
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* have previously checked via gdk_gl_backend_can_be_used().
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**/
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void
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gdk_gl_backend_use (GdkGLBackend backend_type)
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{
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/* Check that the context class is properly initializing its backend type */
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g_assert (backend_type != GDK_GL_NONE);
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if (the_gl_backend_type == GDK_GL_NONE)
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{
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the_gl_backend_type = backend_type;
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/* This is important!!!11eleven
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* (But really: How do I print a message in 2 categories?) */
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GDK_NOTE (OPENGL, g_print ("Using OpenGL backend %s\n", gl_backend_names[the_gl_backend_type]));
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GDK_NOTE (MISC, g_message ("Using Opengl backend %s", gl_backend_names[the_gl_backend_type]));
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}
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g_assert (the_gl_backend_type == backend_type);
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}
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@ -34,6 +34,14 @@ G_BEGIN_DECLS
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#define GDK_EGL_MIN_VERSION_MAJOR (1)
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#define GDK_EGL_MIN_VERSION_MINOR (4)
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typedef enum {
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GDK_GL_NONE = 0,
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GDK_GL_EGL,
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GDK_GL_GLX,
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GDK_GL_WGL,
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GDK_GL_CGL
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} GdkGLBackend;
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#define GDK_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
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#define GDK_IS_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_GL_CONTEXT))
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#define GDK_GL_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
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@ -52,6 +60,8 @@ struct _GdkGLContextClass
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{
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GdkDrawContextClass parent_class;
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GdkGLBackend backend_type;
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gboolean (* realize) (GdkGLContext *context,
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GError **error);
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@ -86,6 +96,10 @@ typedef struct {
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guint use_es : 1;
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} GdkGLContextPaintData;
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gboolean gdk_gl_backend_can_be_used (GdkGLBackend backend_type,
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GError **error);
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void gdk_gl_backend_use (GdkGLBackend backend_type);
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GdkGLContext * gdk_gl_context_new_for_surface (GdkSurface *surface);
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void gdk_gl_context_set_is_legacy (GdkGLContext *context,
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@ -641,6 +641,9 @@ static GdkGLContext *
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gdk_macos_display_init_gl (GdkDisplay *display,
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GError **error)
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{
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if (!gdk_gl_backend_can_be_used (GDK_GL_CGL, error))
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return FALSE;
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return g_object_new (GDK_TYPE_MACOS_GL_CONTEXT,
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"display", display,
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NULL);
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@ -515,6 +515,8 @@ gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
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gl_class->get_damage = gdk_macos_gl_context_get_damage;
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gl_class->realize = gdk_macos_gl_context_real_realize;
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gl_class->backend_type = GDK_GL_CGL;
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}
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static void
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@ -358,6 +358,8 @@ gdk_wayland_gl_context_class_init (GdkWaylandGLContextClass *klass)
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context_class->make_current = gdk_wayland_gl_context_make_current;
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context_class->clear_current = gdk_wayland_gl_context_clear_current;
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context_class->get_damage = gdk_wayland_gl_context_get_damage;
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context_class->backend_type = GDK_GL_EGL;
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}
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static void
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@ -475,6 +477,9 @@ gdk_wayland_display_init_gl (GdkDisplay *display,
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G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
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G_GNUC_UNUSED gint64 start_time2;
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if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
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return FALSE;
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if (!epoxy_has_egl ())
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{
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gboolean sandboxed = gdk_running_in_sandbox ();
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@ -256,6 +256,9 @@ gdk_win32_display_init_egl (GdkDisplay *display,
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int best_idx = 0;
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EGLDisplay egl_disp;
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if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
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return FALSE;
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if (display_win32->egl_disp != EGL_NO_DISPLAY)
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return TRUE;
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@ -488,6 +491,8 @@ gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass)
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GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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context_class->backend_type = GDK_GL_EGL;
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context_class->realize = gdk_win32_gl_context_egl_realize;
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context_class->make_current = gdk_win32_gl_context_egl_make_current;
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context_class->clear_current = gdk_win32_gl_context_egl_clear_current;
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@ -265,6 +265,9 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
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GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
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HDC hdc;
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if (!gdk_gl_backend_can_be_used (GDK_GL_WGL, error))
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return FALSE;
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if (display_win32->wgl_pixel_format != 0)
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return TRUE;
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@ -697,6 +700,8 @@ gdk_win32_gl_context_wgl_class_init (GdkWin32GLContextWGLClass *klass)
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GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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context_class->backend_type = GDK_GL_WGL;
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context_class->realize = gdk_win32_gl_context_wgl_realize;
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context_class->make_current = gdk_win32_gl_context_wgl_make_current;
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context_class->clear_current = gdk_win32_gl_context_wgl_clear_current;
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@ -642,6 +642,8 @@ gdk_x11_gl_context_egl_class_init (GdkX11GLContextEGLClass *klass)
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GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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context_class->backend_type = GDK_GL_EGL;
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context_class->realize = gdk_x11_gl_context_egl_realize;
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context_class->make_current = gdk_x11_gl_context_egl_make_current;
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context_class->clear_current = gdk_x11_gl_context_egl_clear_current;
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@ -670,6 +672,9 @@ gdk_x11_display_init_egl (GdkX11Display *self,
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Display *dpy;
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int major, minor;
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if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
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return FALSE;
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dpy = gdk_x11_display_get_xdisplay (display);
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if (!epoxy_has_egl ())
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@ -692,6 +692,8 @@ gdk_x11_gl_context_glx_class_init (GdkX11GLContextGLXClass *klass)
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GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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context_class->backend_type = GDK_GL_GLX;
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context_class->realize = gdk_x11_gl_context_glx_realize;
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context_class->make_current = gdk_x11_gl_context_glx_make_current;
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context_class->clear_current = gdk_x11_gl_context_glx_clear_current;
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@ -905,6 +907,9 @@ gdk_x11_display_init_glx (GdkX11Display *display_x11,
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Display *dpy;
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int screen_num;
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if (!gdk_gl_backend_can_be_used (GDK_GL_GLX, error))
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return FALSE;
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dpy = gdk_x11_display_get_xdisplay (display);
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if (!epoxy_has_glx (dpy))
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