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demos: Add cute maze demo
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@ -336,6 +336,7 @@
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<file>panes.c</file>
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<file>password_entry.c</file>
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<file>path_fill.c</file>
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<file>path_maze.c</file>
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<file>path_spinner.c</file>
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<file>path_walk.c</file>
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<file>path_text.c</file>
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@ -73,6 +73,7 @@ demos = files([
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'panes.c',
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'password_entry.c',
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'path_fill.c',
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'path_maze.c',
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'path_spinner.c',
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'path_walk.c',
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'path_text.c',
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344
demos/gtk-demo/path_maze.c
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344
demos/gtk-demo/path_maze.c
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@ -0,0 +1,344 @@
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/* Path/Maze
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*
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* This demo shows how to use a GskPath to create a maze and use
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* gsk_path_get_closest_point() to check the mouse stays
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* on the path.
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*
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* It also shows off the performance of GskPath (or not) as this
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* is a rather complex path.
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*/
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#include <glib/gi18n.h>
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#include <gtk/gtk.h>
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#include "paintable.h"
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#define MAZE_GRID_SIZE 20
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#define MAZE_STROKE_SIZE_ACTIVE (MAZE_GRID_SIZE - 4)
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#define MAZE_STROKE_SIZE_INACTIVE (MAZE_GRID_SIZE - 12)
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#define MAZE_WIDTH 31
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#define MAZE_HEIGHT 21
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#define GTK_TYPE_MAZE (gtk_maze_get_type ())
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G_DECLARE_FINAL_TYPE (GtkMaze, gtk_maze, GTK, MAZE, GtkWidget)
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struct _GtkMaze
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{
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GtkWidget parent_instance;
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int width;
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int height;
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GskPath *path;
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GskPathMeasure *measure;
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GdkPaintable *background;
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gboolean active;
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};
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struct _GtkMazeClass
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{
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GtkWidgetClass parent_class;
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};
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G_DEFINE_TYPE (GtkMaze, gtk_maze, GTK_TYPE_WIDGET)
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static void
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gtk_maze_measure (GtkWidget *widget,
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GtkOrientation orientation,
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int for_size,
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int *minimum,
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int *natural,
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int *minimum_baseline,
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int *natural_baseline)
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{
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GtkMaze *self = GTK_MAZE (widget);
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if (orientation == GTK_ORIENTATION_HORIZONTAL)
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*minimum = *natural = self->width;
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else
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*minimum = *natural = self->height;
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}
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static void
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gtk_maze_snapshot (GtkWidget *widget,
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GdkSnapshot *snapshot)
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{
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GtkMaze *self = GTK_MAZE (widget);
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double width = gtk_widget_get_width (widget);
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double height = gtk_widget_get_height (widget);
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GskStroke *stroke;
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stroke = gsk_stroke_new (MAZE_STROKE_SIZE_INACTIVE);
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if (self->active)
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gsk_stroke_set_line_width (stroke, MAZE_STROKE_SIZE_ACTIVE);
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gsk_stroke_set_line_join (stroke, GSK_LINE_JOIN_ROUND);
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gsk_stroke_set_line_cap (stroke, GSK_LINE_CAP_ROUND);
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gtk_snapshot_push_stroke (snapshot, self->path, stroke);
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gsk_stroke_free (stroke);
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if (self->background)
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{
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gdk_paintable_snapshot (self->background, snapshot, width, height);
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}
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else
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{
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gtk_snapshot_append_linear_gradient (snapshot,
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&GRAPHENE_RECT_INIT (0, 0, width, height),
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&GRAPHENE_POINT_INIT (0, 0),
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&GRAPHENE_POINT_INIT (width, height),
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(GskColorStop[8]) {
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{ 0.0, { 1.0, 0.0, 0.0, 1.0 } },
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{ 0.2, { 1.0, 0.0, 0.0, 1.0 } },
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{ 0.3, { 1.0, 1.0, 0.0, 1.0 } },
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{ 0.4, { 0.0, 1.0, 0.0, 1.0 } },
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{ 0.6, { 0.0, 1.0, 1.0, 1.0 } },
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{ 0.7, { 0.0, 0.0, 1.0, 1.0 } },
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{ 0.8, { 1.0, 0.0, 1.0, 1.0 } },
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{ 1.0, { 1.0, 0.0, 1.0, 1.0 } }
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},
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8);
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}
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gtk_snapshot_pop (snapshot);
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}
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static void
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gtk_maze_dispose (GObject *object)
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{
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GtkMaze *self = GTK_MAZE (object);
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g_clear_pointer (&self->path, gsk_path_unref);
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g_clear_pointer (&self->measure, gsk_path_measure_unref);
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if (self->background)
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{
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g_signal_handlers_disconnect_matched (self->background, G_SIGNAL_MATCH_DATA, 0, 0, NULL, NULL, self);
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g_clear_object (&self->background);
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}
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G_OBJECT_CLASS (gtk_maze_parent_class)->dispose (object);
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}
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static void
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gtk_maze_class_init (GtkMazeClass *klass)
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{
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GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->dispose = gtk_maze_dispose;
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widget_class->measure = gtk_maze_measure;
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widget_class->snapshot = gtk_maze_snapshot;
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}
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static void
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pointer_motion (GtkEventControllerMotion *controller,
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double x,
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double y,
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GtkMaze *self)
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{
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GskPathPoint point;
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graphene_point_t pos;
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if (!self->active)
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return;
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gsk_path_get_closest_point (self->path, &GRAPHENE_POINT_INIT (x, y), INFINITY, &point);
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gsk_path_point_get_position (&point, self->path, &pos);
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if (graphene_point_distance (&GRAPHENE_POINT_INIT (x, y), &pos, NULL, NULL) <= MAZE_STROKE_SIZE_ACTIVE / 2.0f)
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return;
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self->active = FALSE;
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gtk_widget_queue_draw (GTK_WIDGET (self));
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}
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static void
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pointer_leave (GtkEventControllerMotion *controller,
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GtkMaze *self)
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{
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if (!self->active)
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{
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self->active = TRUE;
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gtk_widget_queue_draw (GTK_WIDGET (self));
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}
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}
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static void
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gtk_maze_init (GtkMaze *self)
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{
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GtkEventController *controller;
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controller = GTK_EVENT_CONTROLLER (gtk_event_controller_motion_new ());
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g_signal_connect (controller, "motion", G_CALLBACK (pointer_motion), self);
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g_signal_connect (controller, "leave", G_CALLBACK (pointer_leave), self);
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gtk_widget_add_controller (GTK_WIDGET (self), controller);
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self->active = TRUE;
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}
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static void
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gtk_maze_set_path (GtkMaze *self,
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GskPath *path)
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{
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g_clear_pointer (&self->path, gsk_path_unref);
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g_clear_pointer (&self->measure, gsk_path_measure_unref);
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self->path = gsk_path_ref (path);
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self->measure = gsk_path_measure_new (path);
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gtk_widget_queue_draw (GTK_WIDGET (self));
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}
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GtkWidget *
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gtk_maze_new (GskPath *path,
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GdkPaintable *background,
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int width,
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int height)
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{
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GtkMaze *self;
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self = g_object_new (GTK_TYPE_MAZE, NULL);
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gtk_maze_set_path (self, path);
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gsk_path_unref (path);
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self->background = background;
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if (self->background)
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{
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g_signal_connect_swapped (self->background, "invalidate-contents", G_CALLBACK (gtk_widget_queue_draw), self);
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g_signal_connect_swapped (self->background, "invalidate-size", G_CALLBACK (gtk_widget_queue_resize), self);
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}
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self->width = width;
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self->height = height;
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return GTK_WIDGET (self);
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}
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static void
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add_point_to_maze (GtkBitset *maze,
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GskPathBuilder *builder,
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guint x,
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guint y)
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{
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gboolean set[4] = { FALSE, FALSE, FALSE, FALSE };
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guint dir;
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gtk_bitset_add (maze, y * MAZE_WIDTH + x);
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while (TRUE)
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{
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set[0] = set[0] || x == 0 || gtk_bitset_contains (maze, y * MAZE_WIDTH + x - 1);
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set[1] = set[1] || y == 0 || gtk_bitset_contains (maze, (y - 1) * MAZE_WIDTH + x);
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set[2] = set[2] || x + 1 == MAZE_WIDTH || gtk_bitset_contains (maze, y * MAZE_WIDTH + x + 1);
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set[3] = set[3] || y + 1 == MAZE_HEIGHT || gtk_bitset_contains (maze, (y + 1) * MAZE_WIDTH + x);
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if (set[0] && set[1] && set[2] && set[3])
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return;
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do
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{
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dir = g_random_int_range (0, 4);
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}
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while (set[dir]);
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switch (dir)
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{
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case 0:
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gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
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gsk_path_builder_line_to (builder, (x - 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
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add_point_to_maze (maze, builder, x - 1, y);
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break;
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case 1:
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gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
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gsk_path_builder_line_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y - 0.5) * MAZE_GRID_SIZE);
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add_point_to_maze (maze, builder, x, y - 1);
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break;
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case 2:
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gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
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gsk_path_builder_line_to (builder, (x + 1.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
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add_point_to_maze (maze, builder, x + 1, y);
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break;
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case 3:
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gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
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gsk_path_builder_line_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 1.5) * MAZE_GRID_SIZE);
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add_point_to_maze (maze, builder, x, y + 1);
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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}
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}
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static GskPath *
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create_path_for_maze (GtkWidget *widget)
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{
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GskPathBuilder *builder;
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GtkBitset *maze;
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builder = gsk_path_builder_new ();
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maze = gtk_bitset_new_empty ();
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/* make sure the outer lines are unreachable:
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* Set the full range, then remove the center again. */
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gtk_bitset_add_range (maze, 0, MAZE_WIDTH * MAZE_HEIGHT);
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gtk_bitset_remove_rectangle (maze, MAZE_WIDTH + 1, MAZE_WIDTH - 2, MAZE_HEIGHT - 2, MAZE_WIDTH);
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/* Fill the maze */
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add_point_to_maze (maze, builder, MAZE_WIDTH / 2, MAZE_HEIGHT / 2);
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/* Add start and stop lines */
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gsk_path_builder_move_to (builder, 1.5 * MAZE_GRID_SIZE, -0.5 * MAZE_GRID_SIZE);
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gsk_path_builder_line_to (builder, 1.5 * MAZE_GRID_SIZE, 1.5 * MAZE_GRID_SIZE);
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gsk_path_builder_move_to (builder, (MAZE_WIDTH - 1.5) * MAZE_GRID_SIZE, (MAZE_HEIGHT - 1.5) * MAZE_GRID_SIZE);
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gsk_path_builder_line_to (builder, (MAZE_WIDTH - 1.5) * MAZE_GRID_SIZE, (MAZE_HEIGHT + 0.5) * MAZE_GRID_SIZE);
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gtk_bitset_unref (maze);
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return gsk_path_builder_free_to_path (builder);
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}
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GtkWidget *
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do_path_maze (GtkWidget *do_widget)
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{
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static GtkWidget *window = NULL;
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if (!window)
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{
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GtkWidget *maze;
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GtkMediaStream *stream;
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GskPath *path;
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window = gtk_window_new ();
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gtk_window_set_resizable (GTK_WINDOW (window), TRUE);
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gtk_window_set_title (GTK_WINDOW (window), "Follow the maze with the mouse");
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g_object_add_weak_pointer (G_OBJECT (window), (gpointer *)&window);
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#if 0
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stream = gtk_media_file_new_for_resource ("/images/gtk-logo.webm");
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#else
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stream = gtk_nuclear_media_stream_new ();
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#endif
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gtk_media_stream_play (stream);
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gtk_media_stream_set_loop (stream, TRUE);
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path = create_path_for_maze (window);
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maze = gtk_maze_new (path,
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GDK_PAINTABLE (stream),
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MAZE_WIDTH * MAZE_GRID_SIZE,
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MAZE_HEIGHT * MAZE_GRID_SIZE);
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gtk_window_set_child (GTK_WINDOW (window), maze);
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}
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if (!gtk_widget_get_visible (window))
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gtk_window_present (GTK_WINDOW (window));
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else
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gtk_window_destroy (GTK_WINDOW (window));
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return window;
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}
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