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rendernodes: Add gsk_text_node_new_with_bounds
An alternative GskTextNode constructor that does no text measuring. That way, we can measure the text before and check if the node will be outside of the current clip anyway.
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@ -288,6 +288,13 @@ GskRenderNode * gsk_text_node_new (PangoFont
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double x,
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double y);
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GDK_AVAILABLE_IN_ALL
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GskRenderNode * gsk_text_node_new_with_bounds (PangoFont *font,
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PangoGlyphString *glyphs,
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const GdkRGBA *color,
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double x,
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double y,
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const graphene_rect_t *bounds);
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GDK_AVAILABLE_IN_ALL
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const PangoFont * gsk_text_node_peek_font (GskRenderNode *node);
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GDK_AVAILABLE_IN_ALL
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guint gsk_text_node_get_num_glyphs (GskRenderNode *node);
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@ -4002,6 +4002,42 @@ gsk_text_node_new (PangoFont *font,
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if (ink_rect.width == 0 || ink_rect.height == 0)
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return NULL;
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self = (GskTextNode *)gsk_text_node_new_with_bounds (font, glyphs, color, x, y,
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&GRAPHENE_RECT_INIT (x,
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y + ink_rect.y,
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ink_rect.x + ink_rect.width,
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ink_rect.height));
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return &self->render_node;
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}
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/**
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* gsk_text_node_new_with_bounds:
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* @font: the #PangoFont containing the glyphs
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* @glyphs: the #PangoGlyphString to render
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* @color: the foreground color to render with
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* @x: the x coordinate at which to put the baseline
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* @y: the y coordinate at wihch to put the baseline
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* @bounds: the node bounds
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*
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* Creates a render node that renders the given glyphs,
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* Note that @color may not be used if the font contains
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* color glyphs.
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*
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* This function will not do any text measuring, contrary to gsk_text_node_new().
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*
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* Returns: (nullable): a new text node, or %NULL
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*/
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GskRenderNode *
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gsk_text_node_new_with_bounds (PangoFont *font,
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PangoGlyphString *glyphs,
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const GdkRGBA *color,
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double x,
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double y,
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const graphene_rect_t *bounds)
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{
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GskTextNode *self;
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self = (GskTextNode *) gsk_render_node_new (&GSK_TEXT_NODE_CLASS, sizeof (PangoGlyphInfo) * glyphs->num_glyphs);
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self->font = g_object_ref (font);
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@ -4011,11 +4047,7 @@ gsk_text_node_new (PangoFont *font,
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self->num_glyphs = glyphs->num_glyphs;
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memcpy (self->glyphs, glyphs->glyphs, sizeof (PangoGlyphInfo) * glyphs->num_glyphs);
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graphene_rect_init (&self->render_node.bounds,
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x,
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y + ink_rect.y,
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ink_rect.x + ink_rect.width,
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ink_rect.height);
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graphene_rect_init_from_rect (&self->render_node.bounds, bounds);
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return &self->render_node;
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}
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