vulkan: Add more node operations

Add SURFACE and TEXTURE operations. This way, we actually render more
than one node every frame because not everything is a fallback node
anymore that gets composited with its children into a cairo surface.
This commit is contained in:
Benjamin Otte 2016-12-09 05:59:19 +01:00
parent cf470f31ca
commit 35d1dc6dd5

View File

@ -5,18 +5,20 @@
#include "gskvulkanimageprivate.h"
#include "gskrendernodeprivate.h"
#include "gskrenderer.h"
#include "gsktextureprivate.h"
typedef struct _GskVulkanRenderOp GskVulkanRenderOp;
typedef enum {
GSK_VULKAN_OP_FALLBACK
GSK_VULKAN_OP_FALLBACK,
GSK_VULKAN_OP_SURFACE,
GSK_VULKAN_OP_TEXTURE
} GskVulkanOpType;
struct _GskVulkanRenderOp
{
GskVulkanOpType type;
GskRenderNode *node; /* node that's the source of this op */
GskVulkanRenderPass *pass; /* render pass required to set up node */
GskVulkanImage *source; /* source image to render */
gsize vertex_offset; /* offset into vertex buffer */
gsize vertex_count; /* number of vertices */
@ -56,11 +58,43 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
GskVulkanRender *render,
GskRenderNode *node)
{
GskRenderNode *child;
GskVulkanRenderOp op = {
.type = GSK_VULKAN_OP_FALLBACK,
.node = node
};
if (gsk_render_node_is_hidden (node))
return;
if (gsk_render_node_get_opacity (node) < 1.0)
goto fallback;
if (gsk_render_node_has_surface (node))
{
op.type = GSK_VULKAN_OP_SURFACE;
g_array_append_val (self->render_ops, op);
}
else if (gsk_render_node_has_texture (node))
{
op.type = GSK_VULKAN_OP_TEXTURE;
g_array_append_val (self->render_ops, op);
}
else
{
/* nothing to do for nodes without sources */
}
for (child = gsk_render_node_get_first_child (node);
child;
child = gsk_render_node_get_next_sibling (child))
{
gsk_vulkan_render_pass_add_node (self, render, child);
}
return;
fallback:
g_array_append_val (self->render_ops, op);
}
@ -121,6 +155,33 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
gsk_vulkan_render_pass_upload_fallback (self, op, render, command_buffer);
break;
case GSK_VULKAN_OP_SURFACE:
{
cairo_surface_t *surface = gsk_render_node_get_surface (op->node);
op->source = gsk_vulkan_image_new_from_data (self->vulkan,
command_buffer,
cairo_image_surface_get_data (surface),
cairo_image_surface_get_width (surface),
cairo_image_surface_get_height (surface),
cairo_image_surface_get_stride (surface));
gsk_vulkan_render_add_cleanup_image (render, op->source);
}
break;
case GSK_VULKAN_OP_TEXTURE:
{
cairo_surface_t *surface = gsk_texture_download (gsk_render_node_get_texture (op->node));
op->source = gsk_vulkan_image_new_from_data (self->vulkan,
command_buffer,
cairo_image_surface_get_data (surface),
cairo_image_surface_get_width (surface),
cairo_image_surface_get_height (surface),
cairo_image_surface_get_stride (surface));
gsk_vulkan_render_add_cleanup_image (render, op->source);
cairo_surface_destroy (surface);
}
break;
default:
g_assert_not_reached ();
break;
@ -170,6 +231,8 @@ gsk_vulkan_render_pass_collect_vertices (GskVulkanRenderPass *self,
switch (op->type)
{
case GSK_VULKAN_OP_FALLBACK:
case GSK_VULKAN_OP_SURFACE:
case GSK_VULKAN_OP_TEXTURE:
op->vertex_offset = offset + n;
op->vertex_count = gsk_vulkan_render_op_collect_vertices (op, vertices + n + offset);
break;
@ -200,6 +263,8 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
switch (op->type)
{
case GSK_VULKAN_OP_FALLBACK:
case GSK_VULKAN_OP_SURFACE:
case GSK_VULKAN_OP_TEXTURE:
op->descriptor_set_index = gsk_vulkan_render_reserve_descriptor_set (render, op->source);
break;