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node-editor: Sort help better
Move the gshader section where it belongs.
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@ -137,6 +137,23 @@ Creates a node like `gsk_cross_fade_node_new()` with the given properties.
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Creates a node like `gsk_debug_node_new()` with the given properties.
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### glshader
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| property | syntax | default | printed |
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| ---------- | ------------------ | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| sourcecode | `<string>` | "" | always |
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| args | `<uniform values>` | none | non-default |
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| child1 | `<node>` | none | non-default |
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| child2 | `<node>` | none | non-default |
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| child3 | `<node>` | none | non-default |
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| child4 | `<node>` | none | non-default |
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Creates a GLShader node. The `sourcecode` must be a GLSL fragment shader.
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The `args` must match the uniforms of simple types declared in that shader,
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in order and comma-separated. The `child` properties must match the sampler
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uniforms in the shader.
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### inset-shadow
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| property | syntax | default | printed |
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@ -288,20 +305,3 @@ representation for this texture is `url("data:image/png;base64,iVBORw0KGgoAAAANS
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| transform| `<transform>` | none | non-default |
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Creates a node like `gsk_transform_node_new()` with the given properties.
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### glshader
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| property | syntax | default | printed |
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| ---------- | ------------------ | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| sourcecode | `<string>` | "" | always |
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| args | `<uniform values>` | none | non-default |
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| child1 | `<node>` | none | non-default |
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| child2 | `<node>` | none | non-default |
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| child3 | `<node>` | none | non-default |
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| child4 | `<node>` | none | non-default |
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Creates a GLShader node. The `sourcecode` must be a GLSL fragment shader.
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The `args` must match the uniforms of simple types declared in that shader,
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in order and comma-separated. The `child` properties must match the sampler
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uniforms in the shader.
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