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gsk: Eschew more divisions
Pull out a pango_scale_inv constant, and use it.
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@ -3005,6 +3005,7 @@ gsk_gpu_node_processor_add_glyph_node (GskGpuNodeProcessor *self,
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unsigned int flags_mask;
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GskGpuImage *last_image;
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guint32 descriptor;
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const float inv_pango_scale = 1.f / PANGO_SCALE;
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if (self->opacity < 1.0 &&
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gsk_text_node_has_color_glyphs (node))
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@ -3051,8 +3052,8 @@ gsk_gpu_node_processor_add_glyph_node (GskGpuNodeProcessor *self,
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graphene_point_t glyph_offset, glyph_origin;
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GskGpuGlyphLookupFlags flags;
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glyph_origin = GRAPHENE_POINT_INIT (offset.x + (float) glyphs[i].geometry.x_offset / PANGO_SCALE,
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offset.y + (float) glyphs[i].geometry.y_offset / PANGO_SCALE);
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glyph_origin = GRAPHENE_POINT_INIT (offset.x + glyphs[i].geometry.x_offset * inv_pango_scale,
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offset.y + glyphs[i].geometry.y_offset * inv_pango_scale);
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glyph_origin.x = floorf (glyph_origin.x * align_scale_x + 0.5f);
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glyph_origin.y = floorf (glyph_origin.y * align_scale_y + 0.5f);
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@ -3104,7 +3105,7 @@ gsk_gpu_node_processor_add_glyph_node (GskGpuNodeProcessor *self,
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&glyph_tex_rect,
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&color);
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offset.x += (float) glyphs[i].geometry.width / PANGO_SCALE;
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offset.x += glyphs[i].geometry.width * inv_pango_scale;
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}
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}
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@ -3124,6 +3125,7 @@ gsk_gpu_node_processor_create_glyph_pattern (GskGpuPatternWriter *self,
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float align_scale_x, align_scale_y;
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float inv_align_scale_x, inv_align_scale_y;
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unsigned int flags_mask;
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const float inv_pango_scale = 1.f / PANGO_SCALE;
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if (gsk_text_node_has_color_glyphs (node))
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return FALSE;
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@ -3166,8 +3168,8 @@ gsk_gpu_node_processor_create_glyph_pattern (GskGpuPatternWriter *self,
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graphene_point_t glyph_offset, glyph_origin;
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GskGpuGlyphLookupFlags flags;
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glyph_origin = GRAPHENE_POINT_INIT (offset.x + (float) glyphs[i].geometry.x_offset / PANGO_SCALE,
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offset.y + (float) glyphs[i].geometry.y_offset / PANGO_SCALE);
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glyph_origin = GRAPHENE_POINT_INIT (offset.x + glyphs[i].geometry.x_offset * inv_pango_scale,
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offset.y + glyphs[i].geometry.y_offset * inv_pango_scale);
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glyph_origin.x = floorf (glyph_origin.x * align_scale_x + 0.5f);
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glyph_origin.y = floorf (glyph_origin.y * align_scale_y + 0.5f);
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@ -3213,7 +3215,7 @@ gsk_gpu_node_processor_create_glyph_pattern (GskGpuPatternWriter *self,
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),
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&glyph_origin);
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offset.x += (float) glyphs[i].geometry.width / PANGO_SCALE;
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offset.x += glyphs[i].geometry.width * inv_pango_scale;
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}
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return TRUE;
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