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gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it. This way, using the variable forces the backend type, and we don't need special code handling the env vars in the backends. It also means setting the env var will now "work" on GDK backends that don't even support that GL backend and simualte another GDK backend having registered that GL backend already. So you can run GDK_DEBUG=gl-wgl gtk4-demo on test what Wayland will do when WGL is in use.
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@ -31,6 +31,7 @@
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#include "gdkconstructor.h"
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#include "gdkdebug.h"
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#include "gdkdisplay.h"
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#include "gdkglcontextprivate.h"
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#include "gdkintl.h"
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#include "gdk-private.h"
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@ -294,6 +295,14 @@ gdk_pre_parse (void)
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gdk_debug_keys,
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G_N_ELEMENTS (gdk_debug_keys));
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/* These are global */
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if (GDK_DEBUG_CHECK (GL_EGL))
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gdk_gl_backend_use (GDK_GL_EGL);
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else if (GDK_DEBUG_CHECK (GL_GLX))
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gdk_gl_backend_use (GDK_GL_GLX);
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else if (GDK_DEBUG_CHECK (GL_WGL))
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gdk_gl_backend_use (GDK_GL_WGL);
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#ifndef G_HAS_CONSTRUCTORS
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stash_desktop_startup_notification_id ();
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#endif
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@ -1152,13 +1152,6 @@ gdk_win32_display_init_gl_backend (GdkDisplay *display,
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{
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gboolean result = FALSE;
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#ifdef GDK_WIN32_ENABLE_EGL
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_EGL))
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return gdk_win32_display_init_egl (display, error);
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#endif
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_WGL))
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return gdk_win32_display_init_wgl (display, error);
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/* No env vars set, do the regular GL initialization, first WGL and then EGL,
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* as WGL is the more tried-and-tested configuration.
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*/
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@ -2893,11 +2893,6 @@ gdk_x11_display_init_gl_backend (GdkX11Display *self,
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{
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GdkDisplay *display G_GNUC_UNUSED = GDK_DISPLAY (self);
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_EGL))
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return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_GLX))
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return gdk_x11_display_init_glx (self, out_visual, out_depth, error);
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/* No env vars set, do the regular GL initialization.
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*
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* We try EGL first, but are very picky about what we accept.
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