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https://gitlab.gnome.org/GNOME/gtk.git
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gl: Respect clip wehn drawing scale nodes
Use the same approach and only create an offscreen that is big enough for the clipped part of the scaled texture. If the clipped part is still too large for a single texture, we give up and just render the texture without filters (using the regular texture rendering code path which supports slicing). The following commit will add the texture-scale-magnify-10000x test which fails without this fix.
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22ba6b1f33
commit
3a0152b65f
@ -872,6 +872,21 @@ gsk_gl_render_job_transform_bounds (GskGLRenderJob *job,
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}
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}
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static inline void
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gsk_gl_render_job_untransform_bounds (GskGLRenderJob *job,
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const graphene_rect_t *rect,
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graphene_rect_t *out_rect)
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{
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GskTransform *transform;
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transform = gsk_transform_invert (gsk_transform_ref (job->current_modelview->transform));
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gsk_transform_transform_bounds (transform, rect, out_rect);
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out_rect->origin.x -= job->offset_x;
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out_rect->origin.y -= job->offset_y;
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}
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static inline void
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gsk_gl_render_job_transform_rounded_rect (GskGLRenderJob *job,
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const GskRoundedRect *rect,
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@ -3615,127 +3630,98 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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int min_filter = min_filters[scaling_filter];
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int mag_filter = mag_filters[scaling_filter];
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int max_texture_size = job->command_queue->max_texture_size;
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graphene_rect_t clip_rect;
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GskGLRenderTarget *render_target;
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GskGLRenderOffscreen offscreen = {0};
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graphene_rect_t viewport;
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graphene_rect_t prev_viewport;
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graphene_matrix_t prev_projection;
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float prev_alpha;
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guint prev_fbo;
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guint texture_id;
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float u0, u1, v0, v1;
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if (scaling_filter == GSK_SCALING_FILTER_LINEAR)
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gsk_gl_render_job_untransform_bounds (job, &job->current_clip->rect.bounds, &clip_rect);
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if (!graphene_rect_intersection (bounds, &clip_rect, &clip_rect))
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return;
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if G_UNLIKELY (clip_rect.size.width > max_texture_size ||
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clip_rect.size.height > max_texture_size)
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{
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gsk_gl_render_job_visit_texture (job, texture, bounds);
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return;
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}
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if G_LIKELY (texture->width <= max_texture_size &&
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texture->height <= max_texture_size)
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viewport = GRAPHENE_RECT_INIT (0, 0,
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clip_rect.size.width,
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clip_rect.size.height);
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if (!gsk_gl_driver_create_render_target (job->driver,
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(int) ceilf (clip_rect.size.width),
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(int) ceilf (clip_rect.size.height),
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get_target_format (job, node),
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GL_LINEAR, GL_LINEAR,
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&render_target))
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{
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GskGLRenderTarget *render_target;
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GskGLRenderOffscreen offscreen = {0};
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graphene_rect_t viewport;
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graphene_rect_t prev_viewport;
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graphene_matrix_t prev_projection;
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float prev_alpha;
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guint prev_fbo;
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guint texture_id;
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viewport = GRAPHENE_RECT_INIT (0, 0,
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bounds->size.width,
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bounds->size.height);
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if (!gsk_gl_driver_create_render_target (job->driver,
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(int) ceilf (viewport.size.width),
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(int) ceilf (viewport.size.height),
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get_target_format (job, node),
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GL_LINEAR, GL_LINEAR,
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&render_target))
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{
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/* viewport is too big, slice the texture and try again */
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goto slice;
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}
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gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
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g_assert (offscreen.texture_id);
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g_assert (offscreen.was_offscreen == FALSE);
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gsk_gl_render_job_set_viewport (job, &viewport, &prev_viewport);
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gsk_gl_render_job_set_projection_from_rect (job, &viewport, &prev_projection);
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gsk_gl_render_job_set_modelview (job, NULL);
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prev_alpha = gsk_gl_render_job_set_alpha (job, 1.0f);
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gsk_gl_render_job_push_clip (job, &GSK_ROUNDED_RECT_INIT_FROM_RECT (viewport));
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prev_fbo = gsk_gl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
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gsk_gl_command_queue_clear (job->command_queue, 0, &viewport);
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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offscreen.texture_id);
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gsk_gl_render_job_draw_offscreen (job, &viewport, &offscreen);
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gsk_gl_render_job_end_draw (job);
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gsk_gl_render_job_pop_clip (job);
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gsk_gl_render_job_pop_modelview (job);
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gsk_gl_render_job_set_viewport (job, &prev_viewport, NULL);
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gsk_gl_render_job_set_projection (job, &prev_projection);
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gsk_gl_render_job_set_alpha (job, prev_alpha);
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gsk_gl_command_queue_bind_framebuffer (job->command_queue, prev_fbo);
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texture_id = gsk_gl_driver_release_render_target (job->driver, render_target, FALSE);
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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texture_id);
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gsk_gl_render_job_draw_offscreen_rect (job, bounds);
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gsk_gl_render_job_end_draw (job);
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gsk_gl_render_job_visit_texture (job, texture, bounds);
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return;
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}
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else
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slice:
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{
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float min_x = bounds->origin.x;
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float min_y = bounds->origin.y;
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float max_x = min_x + bounds->size.width;
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float max_y = min_y + bounds->size.height;
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float scale_x = (max_x - min_x) / texture->width;
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float scale_y = (max_y - min_y) / texture->height;
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GskGLTextureSlice *slices = NULL;
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guint n_slices = 0;
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GdkGLContext *context = gsk_gl_driver_get_context (job->driver);
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guint rows, cols;
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/* Slice enough that neither the original texture nor the scaled texture
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* exceed the texture size limit
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*/
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cols = (int)(MAX (bounds->size.width, texture->width) / (max_texture_size / 4)) + 1;
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rows = (int)(MAX (bounds->size.height, texture->height) / (max_texture_size / 4)) + 1;
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gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
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gsk_gl_driver_slice_texture (job->driver, texture, GL_NEAREST, GL_NEAREST, cols, rows, &slices, &n_slices);
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g_assert (offscreen.texture_id);
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g_assert (offscreen.was_offscreen == FALSE);
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g_assert (slices != NULL);
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g_assert (n_slices > 0);
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u0 = (clip_rect.origin.x - bounds->origin.x) / bounds->size.width;
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v0 = (clip_rect.origin.y - bounds->origin.y) / bounds->size.height;
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u1 = (clip_rect.origin.x + clip_rect.size.width - bounds->origin.x) / bounds->size.width;
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v1 = (clip_rect.origin.y + clip_rect.size.height - bounds->origin.y) / bounds->size.height;
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for (guint i = 0; i < n_slices; i ++)
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{
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const GskGLTextureSlice *slice = &slices[i];
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float x1, x2, y1, y2;
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GdkTexture *sub_texture;
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GskRenderNode *sub_node;
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gsk_gl_render_job_set_viewport (job, &viewport, &prev_viewport);
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gsk_gl_render_job_set_projection_from_rect (job, &viewport, &prev_projection);
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gsk_gl_render_job_set_modelview (job, NULL);
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prev_alpha = gsk_gl_render_job_set_alpha (job, 1.0f);
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gsk_gl_render_job_push_clip (job, &GSK_ROUNDED_RECT_INIT_FROM_RECT (viewport));
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x1 = min_x + (scale_x * slice->rect.x);
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x2 = x1 + (slice->rect.width * scale_x);
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y1 = min_y + (scale_y * slice->rect.y);
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y2 = y1 + (slice->rect.height * scale_y);
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prev_fbo = gsk_gl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
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gsk_gl_command_queue_clear (job->command_queue, 0, &viewport);
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sub_texture = gdk_gl_texture_new (context, slice->texture_id, slice->rect.width, slice->rect.height, NULL, NULL);
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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offscreen.texture_id);
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gsk_gl_render_job_draw_coords (job,
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0, 0, clip_rect.size.width, clip_rect.size.height,
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u0, v0, u1, v1,
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(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
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gsk_gl_render_job_end_draw (job);
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sub_node = gsk_texture_scale_node_new (sub_texture, &GRAPHENE_RECT_INIT (x1, y1, x2 - x1, y2 - y1), scaling_filter);
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gsk_gl_render_job_pop_clip (job);
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gsk_gl_render_job_pop_modelview (job);
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gsk_gl_render_job_set_viewport (job, &prev_viewport, NULL);
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gsk_gl_render_job_set_projection (job, &prev_projection);
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gsk_gl_render_job_set_alpha (job, prev_alpha);
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gsk_gl_command_queue_bind_framebuffer (job->command_queue, prev_fbo);
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gsk_gl_render_job_visit_node (job, sub_node);
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gsk_render_node_unref (sub_node);
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g_object_unref (sub_texture);
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}
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}
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texture_id = gsk_gl_driver_release_render_target (job->driver, render_target, FALSE);
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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texture_id);
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gsk_gl_render_job_draw_coords (job,
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job->offset_x + clip_rect.origin.x,
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job->offset_y + clip_rect.origin.y,
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job->offset_x + clip_rect.origin.x + clip_rect.size.width,
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job->offset_y + clip_rect.origin.y + clip_rect.size.height,
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0, clip_rect.size.width / ceilf (clip_rect.size.width),
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clip_rect.size.height / ceilf (clip_rect.size.height), 0,
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(guint16[]){ FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO } );
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gsk_gl_render_job_end_draw (job);
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}
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static inline void
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