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gl renderer: Fix rounded clips in hidpi
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@ -788,18 +788,32 @@ render_rounded_clip_node (GskGLRenderer *self,
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const float min_y = node->bounds.origin.y;
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const float max_x = min_x + node->bounds.size.width;
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const float max_y = min_y + node->bounds.size.height;
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const GskRoundedRect *child_clip = gsk_rounded_clip_node_peek_clip (node);
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graphene_matrix_t scale_matrix;
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GskRoundedRect child_clip = *gsk_rounded_clip_node_peek_clip (node);
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GskRoundedRect prev_clip;
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GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
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int texture_id;
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gboolean is_offscreen;
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int i;
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/* NOTE: We are *not* transforming the clip by the current modelview here.
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* We instead draw the untransformed clip to a texture and then transform
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* that texture.
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*
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* We do, however, apply the scale factor to the child clip of course.
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*/
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prev_clip = ops_set_clip (builder, child_clip);
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graphene_matrix_init_scale (&scale_matrix, self->scale_factor, self->scale_factor, 1.0f);
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graphene_matrix_transform_bounds (&scale_matrix, &child_clip.bounds, &child_clip.bounds);
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/* Increase corner radius size by scale factor */
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for (i = 0; i < 4; i ++)
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{
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child_clip.corner[i].width *= self->scale_factor;
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child_clip.corner[i].height *= self->scale_factor;
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}
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prev_clip = ops_set_clip (builder, &child_clip);
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add_offscreen_ops (self, builder, min_x, max_x, min_y, max_y,
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child,
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&texture_id, &is_offscreen, TRUE, FALSE);
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@ -2267,11 +2281,12 @@ add_offscreen_ops (GskGLRenderer *self,
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ops_add (builder, &op);
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prev_projection = ops_set_projection (builder, &item_proj);
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prev_modelview = ops_set_modelview (builder, &identity);
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prev_viewport = ops_set_viewport (builder, &GRAPHENE_RECT_INIT (min_x, min_y,
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prev_viewport = ops_set_viewport (builder, &GRAPHENE_RECT_INIT (min_x * self->scale_factor,
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min_y * self->scale_factor,
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width, height));
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if (reset_clip)
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prev_clip = ops_set_clip (builder,
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&GSK_ROUNDED_RECT_INIT (min_x, min_y, width, height));
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&GSK_ROUNDED_RECT_INIT (min_x * self->scale_factor, min_y * self->scale_factor, width, height));
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gsk_gl_renderer_add_render_ops (self, child_node, builder);
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