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ngl: Speed up glyph loop
Move some work out of the loop in visit_text_node. This takes advantage of the fact that the yoffset of most glyphs is zero, so yphase generally does not change in a line of text.
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@ -68,24 +68,7 @@ gboolean gsk_ngl_glyph_library_add (GskNglGlyphLibrary *self,
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GskNglGlyphKey *key,
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GskNglGlyphKey *key,
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const GskNglGlyphValue **out_value);
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const GskNglGlyphValue **out_value);
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static inline int
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static inline guint
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gsk_ngl_glyph_key_phase (float value)
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{
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return floorf (4 * (value + 0.125)) - 4 * floorf (value + 0.125);
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}
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static inline void
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gsk_ngl_glyph_key_set_glyph_and_shift (GskNglGlyphKey *key,
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PangoGlyph glyph,
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float x,
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float y)
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{
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key->glyph = glyph;
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key->xshift = gsk_ngl_glyph_key_phase (x);
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key->yshift = gsk_ngl_glyph_key_phase (y);
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}
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static inline gboolean
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gsk_ngl_glyph_library_lookup_or_add (GskNglGlyphLibrary *self,
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gsk_ngl_glyph_library_lookup_or_add (GskNglGlyphLibrary *self,
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const GskNglGlyphKey *key,
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const GskNglGlyphKey *key,
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const GskNglGlyphValue **out_value)
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const GskNglGlyphValue **out_value)
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@ -112,7 +95,7 @@ gsk_ngl_glyph_library_lookup_or_add (GskNglGlyphLibrary *self,
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self->front[front_index].value = *out_value;
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self->front[front_index].value = *out_value;
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}
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}
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return GSK_NGL_TEXTURE_ATLAS_ENTRY_TEXTURE (*out_value) != 0;
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return GSK_NGL_TEXTURE_ATLAS_ENTRY_TEXTURE (*out_value);
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}
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}
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G_END_DECLS
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G_END_DECLS
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@ -2639,6 +2639,30 @@ gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob *job,
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}
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}
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}
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}
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static inline int
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compute_phase_and_pos (float value, float *pos)
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{
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float v;
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*pos = floorf (value);
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v = value - *pos;
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if (v < 0.125)
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return 0;
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else if (v < 0.375)
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return 1;
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else if (v < 0.625)
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return 2;
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else if (v < 0.875)
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return 3;
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else
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{
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*pos += 1;
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return 0;
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}
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}
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static inline void
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static inline void
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gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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const GskRenderNode *node,
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const GskRenderNode *node,
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@ -2662,6 +2686,8 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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GdkRGBA c;
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GdkRGBA c;
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const PangoGlyphInfo *gi;
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const PangoGlyphInfo *gi;
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guint i;
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guint i;
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int yshift;
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float ypos;
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if (num_glyphs == 0)
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if (num_glyphs == 0)
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return;
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return;
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@ -2677,6 +2703,8 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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lookup.font = (PangoFont *)font;
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lookup.font = (PangoFont *)font;
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lookup.scale = (guint) (text_scale * 1024);
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lookup.scale = (guint) (text_scale * 1024);
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yshift = compute_phase_and_pos (y, &ypos);
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gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, coloring));
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gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, coloring));
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batch = gsk_ngl_command_queue_get_batch (job->command_queue);
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batch = gsk_ngl_command_queue_get_batch (job->command_queue);
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@ -2695,20 +2723,28 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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if G_UNLIKELY (gi->glyph == PANGO_GLYPH_EMPTY)
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if G_UNLIKELY (gi->glyph == PANGO_GLYPH_EMPTY)
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continue;
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continue;
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lookup.glyph = gi->glyph;
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cx = (float)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
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cx = (float)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
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cy = (float)(gi->geometry.y_offset) / PANGO_SCALE;
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lookup.xshift = compute_phase_and_pos (x + cx, &cx);
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gsk_ngl_glyph_key_set_glyph_and_shift (&lookup, gi->glyph, x + cx, y + cy);
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if G_UNLIKELY (gi->geometry.y_offset != 0)
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{
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cy = (float)(gi->geometry.y_offset) / PANGO_SCALE;
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lookup.yshift = compute_phase_and_pos (y + cy, &cy);
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}
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else
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{
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lookup.yshift = yshift;
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cy = ypos;
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}
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if G_UNLIKELY (!gsk_ngl_glyph_library_lookup_or_add (library, &lookup, &glyph))
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texture_id = gsk_ngl_glyph_library_lookup_or_add (library, &lookup, &glyph);
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if G_UNLIKELY (texture_id == 0)
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goto next;
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goto next;
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texture_id = GSK_NGL_TEXTURE_ATLAS_ENTRY_TEXTURE (glyph);
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if G_UNLIKELY (last_texture != texture_id)
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if G_UNLIKELY (last_texture != texture_id)
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{
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{
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g_assert (texture_id > 0);
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if G_LIKELY (last_texture != 0)
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if G_LIKELY (last_texture != 0)
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{
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{
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guint vbo_offset = batch->draw.vbo_offset + batch->draw.vbo_count;
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guint vbo_offset = batch->draw.vbo_offset + batch->draw.vbo_count;
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@ -2736,8 +2772,8 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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tx2 = glyph->entry.area.x2;
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tx2 = glyph->entry.area.x2;
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ty2 = glyph->entry.area.y2;
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ty2 = glyph->entry.area.y2;
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glyph_x = floorf (x + cx + 0.125) + glyph->ink_rect.x;
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glyph_x = cx + glyph->ink_rect.x;
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glyph_y = floorf (y + cy + 0.125) + glyph->ink_rect.y;
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glyph_y = cy + glyph->ink_rect.y;
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glyph_x2 = glyph_x + glyph->ink_rect.width;
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glyph_x2 = glyph_x + glyph->ink_rect.width;
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glyph_y2 = glyph_y + glyph->ink_rect.height;
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glyph_y2 = glyph_y + glyph->ink_rect.height;
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