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Win32: chain up screen finalize
Add the proper chain up (in preparation to actually freeing stuff) and remove the empty dispose implementation
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@ -403,11 +403,8 @@ gdk_win32_screen_is_composited (GdkScreen *screen)
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static void
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gdk_win32_screen_finalize (GObject *object)
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{
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}
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static void
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gdk_win32_screen_dispose (GObject *object)
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{
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G_OBJECT_CLASS (gdk_win32_screen_parent_class)->finalize (object);
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}
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static void
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@ -416,7 +413,6 @@ gdk_win32_screen_class_init (GdkWin32ScreenClass *klass)
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GdkScreenClass *screen_class = GDK_SCREEN_CLASS (klass);
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object_class->dispose = gdk_win32_screen_dispose;
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object_class->finalize = gdk_win32_screen_finalize;
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screen_class->get_display = gdk_win32_screen_get_display;
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